The King of Fighters XIII/Clark: Difference between revisions

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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Standing Light Punch | lp | 25 |}}
{{MoveListRow | Standing Light Punch | lp | 25 | cancel}}
{{MoveListRow | Standing Light Kick | lk | 30 |}}
{{MoveListRow | Standing Light Kick | lk | 30 | cancel}}
{{MoveListRow | Standing Heavy Punch | hp | 80 | nocancel}}
{{MoveListRow | Standing Heavy Punch | hp | 80 |}}
{{MoveListRow | Close Heavy Punch | hp | 1st and 2nd hit: 40x2 |}}
{{MoveListRow | Close Heavy Punch | hp | 1st and 2nd hit: 40x2 | cancel}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel}}
{{MoveListRow | Standing Heavy Kick | hk | 80 |}}
{{MoveListRow | Close Heavy Kick | hk | 70 |}}
{{MoveListRow | Close Heavy Kick | hk | 70 | cancel}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 |}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | cancel}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low nocancel rapidfire}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low chaincancel}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 |}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air hk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | air hk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}
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=== Unique Attacks ===
=== Unique Attacks ===
{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Jet Upper | df + lp | 65 |}}
{{MoveListRow | Jet Upper | df + lp | 65 | specialcancel}}
{{MoveListRow | Step | f + lk hk | 0 | nocancel}}
{{MoveListRow | Step | f + lk + hk | 0 |}}


{{MoveListFooter}}
{{MoveListFooter}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Ultra Argentine Backbreaker | hcb hcb + p | p 1st till 3rd hit: 42x3<br>4th hit: 120<br> ex 1st till 3rd hit: 70x3<br>4th hit: 140 | maxcancel hardknockdown}}
{{MoveListRow | Ultra Argentine Backbreaker | hcb hcb + p | p 1st till 3rd hit: 42x3<br>4th hit: 120<br> ex 1st till 3rd hit: 70x3<br>4th hit: 140 | hardknockdown maxcancel}}
{{MoveListRow | Ultra Clark Buster | hcb hcb + lk + hk | 1st hit: 0<br>2nd hit: 450| hardknockdown | level3}}
{{MoveListRow | Ultra Clark Buster | hcb hcb + lk + hk | 1st hit: 0<br>2nd hit: 450 | hardknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 09:19, 30 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Clark

KOFXIII-Clark Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
cancel
Standing Light Kick
lk
30
cancel
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
1st and 2nd hit: 40x2
cancel
Standing Heavy Kick
hk
80
Close Heavy Kick
hk
70
cancel
Crouching Light Punch
d + lp
25
cancel
Crouching Light Kick
d + lk
30
low chaincancel
Crouching Heavy Punch
d + hp
70
cancel
Crouching Heavy Kick
d + hk
80
low softknockdown cancel
Blowback Attack
hp + hk
75
softknockdown specialcancel
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air hp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air hk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jet Upper
df + lp
65
specialcancel
Step
f + lk + hk
0

Throw

Name
Command
Damage
Special Properties (glossary)
Death Mountain Buster
f or b + hp or hk (while close)
100
throw softknockdown
Death Lake Drive
f or b + hp (while close)
135
aironly airthrow softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Super Argentine Backbreaker
hcf + k
p 1st hit: 42
2nd hit: 90
ex 1st hit: 80
2nd hit: 90
throw hardknockdown
    Flashing Elbow
Super Argentine Backbreaker, then qcf + P
lp : 35
hp : 80
hardknockdown
Vulcan Punch
press p repeatedly
p 1st till 4th hit : 30x4
ex 1st till 4th hit: 40x4
drivecancel
Gatling Attack
b (charge) f + p
lp 1st and 2nd hit: 40x2
hp 1st and 2nd hit: 30x2
3rd hit: 40
ex 1st till 3rd hit: 60x3
drivecancel
    Death Lake Drive
hp or ex Gatling Attack, then dp + p
135
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ultra Argentine Backbreaker
hcb hcb + p
p 1st till 3rd hit: 42x3
4th hit: 120
ex 1st till 3rd hit: 70x3
4th hit: 140
hardknockdown maxcancel
Ultra Clark Buster
hcb hcb + lk + hk
1st hit: 0
2nd hit: 450
hardknockdown

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data