The King of Fighters XIII/Athena: Difference between revisions

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{{MoveListRow | Jumping Light Punch |  air lp | Jump: 45<br> Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch |  air lp | Jump: 45<br> Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick |  air lk | Jump: 45<br> Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Light Kick |  air lk | Jump: 45<br> Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Hard Punch |  air hp | Jump: 72<br> Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch |  air hp | Jump: 72<br> Hop: 70 | high}}
{{MoveListRow | Jumping Hard Kick  | air hk  | Jump: 70<br> Hop: 68 | high nocancel}}
{{MoveListRow | Jumping Heavy Kick  | air hk  | Jump: 70<br> Hop: 68 | high nocancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown nocancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown nocancel}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 05:14, 19 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Athena

KOFXIII-Athena Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
rapidfire
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
nocommandcancel
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high nocancel
Jumping Heavy Punch
air hp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air hk
Jump: 70
Hop: 68
high nocancel
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown nocancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Phoenix Bomb
f + lk
Ground: 50
Air: 60
airok
Air: high

Throw

Name
Command
Damage
Special Properties (glossary)
Psychic Attack
f or b + hp or hk (while close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Psycho Ball Attack
qcb + p
lp : 65
hp : 80
ex 1st till 3rd hit: 43x3
supercancel
Psycho Sword
dp + p
lp 1st hit: 50
2nd hit: 20
3rd hit: 20
hp 1st hit: 65
2nd till 5th hit: 25x4
ex 1st hit: 80
2nd and 3rd hit: 35x2
4th hit: 48
5th hit: 35
drivecancel softknockdown
hp and ex : startupinv
Psycho Reflector
qcb + k
k : 60
ex : 100
projectilereflect softknockdown
ex : juggle
Phoenix Arrow
air qcb + k
lk : 20xN
hk : 20xN+20+60
ex : 20xN+20+90
drivecancel
hk and ex : softknockdown
ex : juggle
Psychic Teleport
qcf + k
drivecancel
ex : startupinv
Super Psychic Throw
hcf + p
p : 125
ex 1st hit: 80
2nd hit: 60
throw juggle hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Shining Crystal Bit
hcb hcb + p
p : 210
ex 1st till 26th hit: 10x26
27th hit: 60
airok maxcancel startupinv softknockdown
Psycho Medley 13
hcb f + lp + hp
1st till 11th hit: 10x11
12th hit: 20
13th till 24th hit: 20x12
25th hit: 60
hardknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data