The King of Fighters XIII/Iori: Difference between revisions

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{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Jumping Light Punch |  air lp | Jump: 45<br> Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Light Punch |  air lp | Jump: 45<br>Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Light Kick |  air lk | Jump: 45<br> Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Light Kick |  air lk | Jump: 45<br>Hop: 40 | high nocancel}}
{{MoveListRow | Jumping Hard Punch |  air hp | Jump: 72<br> Hop: 70 | high nocancel}}
{{MoveListRow | Jumping Hard Punch |  air hp | Jump: 72<br>Hop: 70 | high nocancel}}
{{MoveListRow | Jumping Hard Kick  | air hk  | Jump: 70<br> Hop: 68 | high nocancel}}
{{MoveListRow | Jumping Hard Kick  | air hk  | Jump: 70<br>Hop: 68 | high nocancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown nocancel}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown nocancel}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 09:16, 18 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Iori

KOFXIII-Iori Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
30
nocancel
Close Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
nocancel
Close Light Kick
lk
30
low
Standing Heavy Punch
hp
80
nocommandcancel
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
nocancel
Crouching Light Punch
d + lp
25
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high nocancel
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high nocancel
Jumping Hard Punch
air hp
Jump: 72
Hop: 70
high nocancel
Jumping Hard Kick
air hk
Jump: 70
Hop: 68
high nocancel
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown nocancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Gaishiki: Yumebiki
f + lp , lp
1st hit: 30
2nd hit: 45
Gaishiki: Yuriori
air b + lk
55
Gaishiki: Kui
df + hp
70

Throw

Name
Command
Damage
Special Properties (glossary)
Sakahagi
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
104 Shiki : Nueuchi
dp + p
lp : 60
hp : 75
ex 1st till 3rd hit: 65x3
drivecancel softknockdown startupinv
401 Shiki : Shogetsu
qcb + p
lp 1st hit: 25
2nd hit: 40
hp 1st and 2nd hit: 40x2
ex 1st hit: 60
2nd hit: 80
drivecancel
2nd hit: softknockdown
ex : startupinv
129 Shiki : Akegarasu
qcb + k
k : 60
ex 1st till 3rd hit: 60x3
drivecancel
ex : projectileinv
203 Shiki : Tsuchitsubaki
hcf + p
50
throw softknockdown startupinv

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kin 1211 Shiki: Ya Otome
qcf hcb + p
p 1st hit: 0
2nd and 3rd hit: 8x2
4th till 8th hit: 12x5
9th hit: 120
ex 1st hit: 0
2nd till 4th hit: 10x3
5th till 12th hit: 16x8
13th hit: 150
maxcancel startupinv softknockdown
Kin 1218 Shiki : Yatagarasu
qcf qcf + lk + hk
1st till 7th hit: 80x7
softknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.A f+A xx dp+C - 143, 16
  • (corner only) cr.B cr.A f+A xx dp+C, qcb+A, cl.C - 242, 29
  • cl.C df+C xx dp+C - 203, 17
  • (corner only) cl.C f+A xx dp+C, qcb+A, cl.C - 270, 30
  • hcf+P, j.CD - 135, 8
  • (from corner) hcf+P, dp+C, dp+A, dp+A - 226, 23

0 Bar 50% Drive

  • cl.C f+A xx qcb+B (DC) hcf+P, j.CD - 266, 25
  • (from corner) cl.C f+A xx qcb+B (DC) hcf+P, dash, dp+C, dp+A, dp+A - 341, 35
  • (corner only) cl.C f+A xx dp+C, qcb+A (1) (DC) dp+C, qcb+B, qcb+A - 334, 38

0 Bar 100% Drive

  • (corner only) cl.C df+C (HD) cl.C df+C xx dp+A (HDC) [qcb+B (HDC) dp+C] x 5, qcb+B, qcb+A, cl.A

1 Bar 0% Drive

  • cr.B cr.A f+A xx qcf hcb+P - 262, 10
  • cl.C df+C xx qcf hcb+P - 320, 11
  • (corner only) cr.B cr.A f+A xx dp+C, qcb+A, qcf hcb+P - 363, 22
  • (corner only) cl.C f+A xx dp+C, qcb+A, qcf hcb+P - 395, 23
  • hcf+P, dash, dp+C, qcf hcb+P - 305, 6

1 Bar 50% Drive

  • cl.C f+A xx qcb+B (DC) hcf+P, dash, dp+C, qcf hcb+P - 431, 23
  • (corner only) cl.C f+A xx dp+C, qcb+A (1) (DC) dp+C, qcb+B, qcb+A, qcf hcb+P - 497, 38

1 Bar 100% Drive

  • cl.C df+C (HD) cl.C df+C xx [qcb+B (HDC) qcb+C (1) (HDC)] x 3, qcb+B (HDC) hcf+P, dash, dp+C, qcf hcb+P - 672, 11
  • (corner only) cl.C df+C (HD) cl.C df+C xx dp+A (HDC) [qcb+B (HDC) dp+C] x 5, qcb+B, qcb+A, qcf hcb+P

2 Bar 0% Drive

  • cr.B cr.A f+A xx dp+C, qcf hcb+AC - 413, 16
  • cl.C f+A xx qcb+C, qcf hcb+AC - 438, 19
  • hcf+AC, dp+C, qcf hcb+P - 305, 6

2 Bar 50% Drive

  • (corner only) cl.C f+A xx dp+C, qcb+A (1) (DC) dp+C, qcb+B, qcb+A, qcf hcb+AC - 574, 38

2 Bar 100% Drive

  • (corner only) cl.C df+C (HD) cl.C df+C xx dp+A (HDC) [qcb+B (HDC) dp+C] x 5, qcb+B, qcb+A, qcf hcb+AC

4 Bar 100% Drive

  • (corner only) cl.C df+C (HD) cl.C df+C xx dp+A (HDC) [qcb+B (HDC) dp+C] x 3, qcb+B, qcf hcb+P (MC) qcf qcf+BD

Basic Strategy

Advanced Strategy

Frame Data