The King of Fighters XIII/Clark: Difference between revisions

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{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Jumping Light Punch |  air lp | 45 | high}}
{{MoveListRow | Jumping Light Punch |  air lp | Jump: 45<br> Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick |  air lk | 45 | high}}
{{MoveListRow | Jumping Light Kick |  air lk | Jump: 45<br> Hop: 40 | high}}
{{MoveListRow | Jumping Hard Punch |  air hp | 72 | high}}
{{MoveListRow | Jumping Hard Punch |  air hp | Jump: 72<br> Hop: 70 | high}}
{{MoveListRow | Jumping Hard Kick  | air hk  | 70 | high}}
{{MoveListRow | Jumping Hard Kick  | air hk  | Jump: 70<br> Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | 90 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown}}
{{MoveListRow | Hopping Light Punch |  air lp | 40 | high}}
{{MoveListRow | Hopping Light Kick |  air lk | 40 | high}}
{{MoveListRow | Hopping Hard Punch |  air hp | 70 | high}}
{{MoveListRow | Hopping Hard Kick |  air hk | 68 | high}}
{{MoveListRow | Hopping Blowback Attack | air hp + hk | 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 03:46, 18 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Clark

KOFXIII-Clark Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
Standing Light Kick
lk
30
Standing Heavy Punch
hp
80
nocancel
Close Heavy Punch
hp
1st and 2nd hit: 40x2
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high
Jumping Hard Punch
air hp
Jump: 72
Hop: 70
high
Jumping Hard Kick
air hk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jet Upper
df + lp
65
Step
f + lk hk
0
nocancel

Throw

Name
Command
Damage
Special Properties (glossary)
Death Mountain Buster
f or b + hp or hk (while close)
100
throw softknockdown
Death Lake Drive
air f or b + hp or hk (while close)
135
airthrow softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Super Argentine Backbreaker
hcf + k
p 1st hit: 42
2nd hit: 90
ex 1st hit: 80
2nd hit: 90
throw hardknockdown
    Flashing Elbow
Super Argentine Backbreaker, then qcf + P
lp : 35
hp : 80
hardknockdown
Vulcan Punch
press p repeatedly
p 1st till 4th hit : 30x4
ex 1st till 4th hit: 40x4
drivecancel
Gatling Attack
b (charge) f + p
lp 1st and 2nd hit: 40x2
hp 1st and 2nd hit: 30x2
3rd hit: 40
ex 1st till 3rd hit: 60x3
drivecancel
    Death Lake Drive
hp or ex Gatling Attack, then dp + p
135
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ultra Argentine Backbreaker
hcb hcb + p
p 1st till 3rd hit: 42x3
4th hit: 120
ex 1st till 3rd hit: 70x3
4th hit: 140
maxcancel hardknockdown
Ultra Clark Buster
hcb hcb + lk + hk
1st hit: 0
2nd hit: 450
hardknockdown

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data