The King of Fighters XIII/Mature: Difference between revisions

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{{MoveListRow | Ebony Tears | qcf hcb + p | p : 70 <br> ex : 60x3 | softknockdown}}
{{MoveListRow | Ebony Tears | qcf hcb + p | p : 70 <br> ex : 60x3 | softknockdown}}
{{MoveListRow | Despair | dp + p | p : -- <br> ex : 140 | ex: softknockdown startupinv}}
{{MoveListRow | Despair | dp + p | p : -- <br> ex : 140 | ex: softknockdown startupinv}}
{{MoveListRow | Despair follow up | p | 80 | softknockdown}}
{{MoveListRow |
* followup | p | 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 11:32, 16 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Mature

KOFXIII-Mature Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
low
Close Light Kick
lk
1st hit: 10
2nd hit: 22
1st hit: low
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low nocancel rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
45
high nocancel
Jumping Light Kick
air lk
45
high nocancel
Jumping Hard Punch
air hp
72
high nocancel
Jumping Hard Kick
air hk
70
high nocancel
Jumping Blowback Attack
air hp + hk
90
softknockdown nocancel
Hopping Light Punch
air lp
40
high nocancel
Hopping Light Kick
air lk
40
high nocancel
Hopping Hard Punch
air hp
70
high nocancel
Hopping Hard Kick
air hk
68
high nocancel
Hopping Blowback Attack
air hp + hk
80
softknockdown nocancel

Throw

Name
Command
Damage
Special Properties (glossary)
Deathblow
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Death Row
qcb + p x3
ex : qcb + lp hp x5
p : 20x3, 20x3, 20x3
ex : 40x4, 50
softknockdown
Metal Massacre
qcb + k
lk : 35x2
hk : 35x3
ex: 50x4
Ebony Tears
qcf hcb + p
p : 70
ex : 60x3
softknockdown
Despair
dp + p
p : --
ex : 140
ex: softknockdown startupinv
  • followup
p
80
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Nocturnal Lights
qcf qcf + p
p : 1st till 4th hit: 20x4
5th hit: 100
ex : 1st till 4th hit: 20x4
5th till 7th hit: 30x3
8th till 10th hit: 50x3
startupinv softknockdown
Heaven's Gate
qcb hcf + k
1st hit: 0
2nd hit: 220
startupinv hardknockdown
Awakening Blood
qcb hcf + lp hp
450
high hardknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar, 0% Drive

  • cr.B cr.A qcb + C x3 (184, 11)
  • (jump attack) cl.C qcb+ C x3 (210, 17)

0 Bar, 100% Drive

  • cr.B cr.A qcb + C x3 (DC) qcb+B (DC) qcb + C x3 (247, 32)
  • cl.C qcb + C x3 (DC) qcb+B (DC) qcb + C x3 (269, 25)

1 Bar, 0% Drive

  • cr.B cr.A 2x qcf + P (225, 12 )
  • (jump attack) cr.C qcb, hcf + K (279, 17)

1 Bar 50% Drive

  • cr.B cr.A qcb + C x3 (SC) 2x qcf + P (309, 20)
  • (jump attack) cl.C qcb+ C x3 (SC) 2x qcf + P (338, 15)

Basic Strategy

Advanced Strategy

Frame Data