Garou: Mark of the Wolves/Khushnood Butt: Difference between revisions

From SuperCombo Wiki
Line 39: Line 39:
5) Standing '''D''' '''''OR''''' Down+'''AB'''-->F, D, DF+'''C''' Break-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
5) Standing '''D''' '''''OR''''' Down+'''AB'''-->F, D, DF+'''C''' Break-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
6) Charge '''C''': Jumping '''D'''-->Standing '''D'''-->Release '''C'''<BR>
6) Charge '''C''': Jumping '''D'''-->Standing '''D'''-->Release '''C'''<BR>
7) f+A c.C dp+C break qcf+C <- bread and butter <br>
7) Forward+'''A'''-->Standinging '''C''' (1 hit)-->F, D, DF+'''C''', Break-->QCF+'''C'''
*Above combo is a basic Bread and Butter combo
Corner only:-<BR>
Corner only:-<BR>
8) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->QCF+'''B'''-->QCFx2+'''K'''<BR>
8) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->QCF+'''B'''-->QCFx2+'''K'''<BR>

Revision as of 05:41, 30 April 2006

Gameplay Overview

To come.

Move List

Command Normal Moves

Elbow Attack
Forward+A

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)

Special Command Moves

Tiger Flame Punch: QCF+P
Lightning KO Kick: QCF+K
Harai: QCB+A/B
Koho: F, D, DF+P
Kyokugen Dragon Blow: Charge C for 3+ seconds then release
Kyokugen Tiger Pounce: Charge D for 3+ seconds then release

Super Moves

Haoh Sho Ko Ken: QCFx2+P
Kyokugen Koho: QCFx2+K
Ryuko Ranbu: QCFx3+C rapidly

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
6) Charge C: Jumping D-->Standing D-->Release C
7) Forward+A-->Standinging C (1 hit)-->F, D, DF+C, Break-->QCF+C

  • Above combo is a basic Bread and Butter combo

Corner only:-
8) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
9) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
10) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C

TOP+Corner only:-
11) Jumping D-->Standing D-->TOP Attack
12) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]

*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu