Young Geese Howard: Difference between revisions

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'''Combos'''
'''Moves:'''


''Any Mode:''<br>
''Specials''<br>
Repuken - qcf+P<br>
Hishou Nichirin Zan - f d df+P<br>
Explosion Ball - qcf+B
 
''DMs''<br>
Deadly Rave - hcb f+P
 
''SDMs"<br>
Raising Storm -  db hcb df+C
 
'''Combos:'''
 
''Any Mode''<br>
1. Crouch B x 4, df+B - 20%<br>
1. Crouch B x 4, df+B - 20%<br>
2. Crouch B, C, f+B(1 hit), hcf+B - 30%
2. Crouch B, C, f+B(1 hit), Explosion Ball - 30%


''Super Cancel:''<br>
''Super Cancel:'<br>
(nothing special)
(nothing special)


''Guard Break:''<br>
''Guard Break''<br>
1. qcf+CD, E(if needed), Deadly Rave
1. qcf+CD, E(if needed), Deadly Rave
''MAX2:'<br>
(nothing special)


'''Poke Strings:'''<br>
'''Poke Strings:'''<br>
1. Crouch B x n, df+b<br>
1. Crouch B x n, df+b<br>
2. low jump towards D, Crouch B x n<br>
2. low jump towards D, Crouch B x n<br>
3. D, f+B(1 or 2hits), qcf+P<br>
3. D, f+B(1 or 2hits), Repuken<br>
4. CD, qcf+P
4. CD, Repuken
 


'''Tick-Throw Setups'''<br>
'''Tick-Throw Setups:'''<br>
1. (after a close knockdown) f d df+P, Raising Storm or throw<br>
1. (after a close knockdown) f d df+P, Raising Storm or throw<br>
2. jump in C/D, Raising Storm or throw
2. jump in C/D, Raising Storm or throw<br>
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)


'''Move Properties:'''<br>
'''Move Properties:'''<br>
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-f d df+P crosses up at point blank range<br>
-f d df+P crosses up at point blank range<br>
-Deadly Rave is an invulnerable auto combo
-Deadly Rave is an invulnerable auto combo


'''Strategies:'''
'''Strategies:'''
-play footsies, and try to cancel safe pokes into repuken<br>
-play footsies, and try to cancel safe pokes into repuken<br>
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is the best super in the game, make it a point for you to land it<br>
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br>
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br>
-super cancel provides the most meter for deadly rave<br>
-super cancel provides the most meter for deadly rave<br>

Revision as of 07:50, 15 April 2006

Moves:

Specials
Repuken - qcf+P
Hishou Nichirin Zan - f d df+P
Explosion Ball - qcf+B

DMs
Deadly Rave - hcb f+P

SDMs"
Raising Storm - db hcb df+C

Combos:

Any Mode
1. Crouch B x 4, df+B - 20%
2. Crouch B, C, f+B(1 hit), Explosion Ball - 30%

Super Cancel:'
(nothing special)

Guard Break
1. qcf+CD, E(if needed), Deadly Rave

MAX2:'
(nothing special)

Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), Repuken
4. CD, Repuken


Tick-Throw Setups:
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)


Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo


Strategies: -play footsies, and try to cancel safe pokes into repuken
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes