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''' | '''Moves:''' | ||
''Any Mode | ''Specials''<br> | ||
Repuken - qcf+P<br> | |||
Hishou Nichirin Zan - f d df+P<br> | |||
Explosion Ball - qcf+B | |||
''DMs''<br> | |||
Deadly Rave - hcb f+P | |||
''SDMs"<br> | |||
Raising Storm - db hcb df+C | |||
'''Combos:''' | |||
''Any Mode''<br> | |||
1. Crouch B x 4, df+B - 20%<br> | 1. Crouch B x 4, df+B - 20%<br> | ||
2. Crouch B, C, f+B(1 hit), | 2. Crouch B, C, f+B(1 hit), Explosion Ball - 30% | ||
''Super Cancel: | ''Super Cancel:'<br> | ||
(nothing special) | (nothing special) | ||
''Guard Break | ''Guard Break''<br> | ||
1. qcf+CD, E(if needed), Deadly Rave | 1. qcf+CD, E(if needed), Deadly Rave | ||
''MAX2:'<br> | |||
(nothing special) | |||
'''Poke Strings:'''<br> | '''Poke Strings:'''<br> | ||
1. Crouch B x n, df+b<br> | 1. Crouch B x n, df+b<br> | ||
2. low jump towards D, Crouch B x n<br> | 2. low jump towards D, Crouch B x n<br> | ||
3. D, f+B(1 or 2hits), | 3. D, f+B(1 or 2hits), Repuken<br> | ||
4. CD, | 4. CD, Repuken | ||
'''Tick-Throw Setups'''<br> | '''Tick-Throw Setups:'''<br> | ||
1. (after a close knockdown) f d df+P, Raising Storm or throw<br> | 1. (after a close knockdown) f d df+P, Raising Storm or throw<br> | ||
2. jump in C/D, Raising Storm or throw | 2. jump in C/D, Raising Storm or throw<br> | ||
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed) | 3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed) | ||
'''Move Properties:'''<br> | '''Move Properties:'''<br> | ||
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-f d df+P crosses up at point blank range<br> | -f d df+P crosses up at point blank range<br> | ||
-Deadly Rave is an invulnerable auto combo | -Deadly Rave is an invulnerable auto combo | ||
'''Strategies:''' | '''Strategies:''' | ||
-play footsies, and try to cancel safe pokes into repuken<br> | -play footsies, and try to cancel safe pokes into repuken<br> | ||
-deadly rave is the best super in the game, make it a point for you to land it | -deadly rave is the best super in the game, make it a point for you to land it<br> | ||
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br> | -deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br> | ||
-super cancel provides the most meter for deadly rave<br> | -super cancel provides the most meter for deadly rave<br> |
Revision as of 07:50, 15 April 2006
Moves:
Specials
Repuken - qcf+P
Hishou Nichirin Zan - f d df+P
Explosion Ball - qcf+B
DMs
Deadly Rave - hcb f+P
SDMs"
Raising Storm - db hcb df+C
Combos:
Any Mode
1. Crouch B x 4, df+B - 20%
2. Crouch B, C, f+B(1 hit), Explosion Ball - 30%
Super Cancel:'
(nothing special)
Guard Break
1. qcf+CD, E(if needed), Deadly Rave
MAX2:'
(nothing special)
Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), Repuken
4. CD, Repuken
Tick-Throw Setups:
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo
Strategies:
-play footsies, and try to cancel safe pokes into repuken
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes