Young Geese Howard: Difference between revisions

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''''Combos''''
'''Combos'''


'''Any Mode:'''<br>
''Any Mode:''<br>
1. Crouch B x 4, df+B - 20%<br>
1. Crouch B x 4, df+B - 20%<br>
2. Crouch B, C, f+B(1 hit), hcf+B - 30%
2. Crouch B, C, f+B(1 hit), hcf+B - 30%


'''Super Cancel:'''<br>
''Super Cancel:''<br>
(nothing special)
(nothing special)


'''Guard Break:'''<br>
''Guard Break:''<br>
1. qcf+CD, E(if needed), Deadly Rave
1. qcf+CD, E(if needed), Deadly Rave


''''Poke Strings:''''<br>
'''Poke Strings:'''<br>
1. Crouch B x n, df+b<br>
1. Crouch B x n, df+b<br>
2. low jump towards D, Crouch B x n<br>
2. low jump towards D, Crouch B x n<br>
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4. CD, qcf+P
4. CD, qcf+P


''''Tick-Throw Setups''''<br>
'''Tick-Throw Setups'''<br>
1. (after a close knockdown) f d df+P, Raising Storm or throw<br>
1. (after a close knockdown) f d df+P, Raising Storm or throw<br>
2. jump in C/D, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)


''''Move Properties:''''<br>
'''Move Properties:'''<br>
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D<br>
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D<br>
-CD is cancellable into specials<br>
-CD is cancellable into specials<br>
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-Deadly Rave is an invulnerable auto combo
-Deadly Rave is an invulnerable auto combo


''''Strategies:''''
'''Strategies:'''
-play footsies, and try to cancel safe pokes into repuken<br>
-play footsies, and try to cancel safe pokes into repuken<br>
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is the best super in the game, make it a point for you to land it

Revision as of 07:43, 15 April 2006

Combos

Any Mode:
1. Crouch B x 4, df+B - 20%
2. Crouch B, C, f+B(1 hit), hcf+B - 30%

Super Cancel:
(nothing special)

Guard Break:
1. qcf+CD, E(if needed), Deadly Rave

Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), qcf+P
4. CD, qcf+P

Tick-Throw Setups
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw 3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo

Strategies: -play footsies, and try to cancel safe pokes into repuken
-deadly rave is the best super in the game, make it a point for you to land it -deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes