Rogueyoshi (talk | contribs) (filling in the geese article) |
Rogueyoshi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''Combos''' | |||
''Any Mode:''<br> | |||
1. Crouch B x 4, df+B - 20%<br> | 1. Crouch B x 4, df+B - 20%<br> | ||
2. Crouch B, C, f+B(1 hit), hcf+B - 30% | 2. Crouch B, C, f+B(1 hit), hcf+B - 30% | ||
''Super Cancel:''<br> | |||
(nothing special) | (nothing special) | ||
''Guard Break:''<br> | |||
1. qcf+CD, E(if needed), Deadly Rave | 1. qcf+CD, E(if needed), Deadly Rave | ||
'''Poke Strings:'''<br> | |||
1. Crouch B x n, df+b<br> | 1. Crouch B x n, df+b<br> | ||
2. low jump towards D, Crouch B x n<br> | 2. low jump towards D, Crouch B x n<br> | ||
Line 17: | Line 17: | ||
4. CD, qcf+P | 4. CD, qcf+P | ||
'''Tick-Throw Setups'''<br> | |||
1. (after a close knockdown) f d df+P, Raising Storm or throw<br> | 1. (after a close knockdown) f d df+P, Raising Storm or throw<br> | ||
2. jump in C/D, Raising Storm or throw | 2. jump in C/D, Raising Storm or throw | ||
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed) | 3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed) | ||
'''Move Properties:'''<br> | |||
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D<br> | -cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D<br> | ||
-CD is cancellable into specials<br> | -CD is cancellable into specials<br> | ||
Line 29: | Line 29: | ||
-Deadly Rave is an invulnerable auto combo | -Deadly Rave is an invulnerable auto combo | ||
'''Strategies:''' | |||
-play footsies, and try to cancel safe pokes into repuken<br> | -play footsies, and try to cancel safe pokes into repuken<br> | ||
-deadly rave is the best super in the game, make it a point for you to land it | -deadly rave is the best super in the game, make it a point for you to land it |
Revision as of 07:43, 15 April 2006
Combos
Any Mode:
1. Crouch B x 4, df+B - 20%
2. Crouch B, C, f+B(1 hit), hcf+B - 30%
Super Cancel:
(nothing special)
Guard Break:
1. qcf+CD, E(if needed), Deadly Rave
Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), qcf+P
4. CD, qcf+P
Tick-Throw Setups
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3 Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo
Strategies:
-play footsies, and try to cancel safe pokes into repuken
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes