Super Street Fighter IV AE/Ryu: Difference between revisions

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Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character.  Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc.  But as a result, he has very few gimmicks and shenanigans.  You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.}}
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character.  Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc.  But as a result, he has very few gimmicks and shenanigans.  You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.}}


==Move Analysis==
== Moves ==


===Normal Moves===
==== Unique Attacks ====


===Normal Throws===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Collarbone Breaker | f + mp | high }}
{{SSFIVMoveListRow | Solar Plexus Strike | f + hp |  }}
{{MoveListFooter}}


===Command Normals===
==== Throws ====


===Focus / Saving Attack===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Shoulder Throw | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Somersault Throw | b + lp + lk | throw }}
{{MoveListFooter}}


===Special Moves===
==== Special Moves ====


===Super Move===
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Hadoken | qcf + p | ex }}
{{SSFIVMoveListRow | Shoryuken | dp + p | ex }}
{{SSFIVMoveListRow | Tatsumaki Senpukyaku | qcb + k | ex armorbreak }}
{{SSFIVMoveListRow | Airborne Tatsumaki Senpukyaku | (in air) qcb + k | ex armorbreak }}
{{MoveListFooter}}
 
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Shinku Hadoken | qcf qcf + p |  }}
{{MoveListFooter}}
 
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Metsu hadoken | qcf qcf + 3p |  }}
{{SSFIVMoveListRow | Metsu Shoryuken | qcf qcf + 3k | armorbreak }}
{{MoveListFooter}}


===Ultra Moves===


==The Basics==  
==The Basics==  

Revision as of 03:23, 2 June 2011

Ryu

SSFIV-Ryu Face.jpg

Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...

Gamestyle: Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.}}

Moves

Unique Attacks

Name
Command
Notes
Collarbone Breaker
f + mp
high
Solar Plexus Strike
f + hp

Throws

Name
Command
Notes
Shoulder Throw
f or n + lp + lk
throw
Somersault Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex
Shoryuken
dp + p
ex
Tatsumaki Senpukyaku
qcb + k
ex armorbreak
Airborne Tatsumaki Senpukyaku
(in air) qcb + k
ex armorbreak

Super Combo

Name
Command
Notes
Shinku Hadoken
qcf qcf + p

Ultra Combos

Name
Command
Notes
Metsu hadoken
qcf qcf + 3p
Metsu Shoryuken
qcf qcf + 3k
armorbreak


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Close Strong.gif HL 70 100 40 sp/su 3 3 21 -3 +3
Close Fierce.gif HL 100[80] 200[150] 60 sp/su 5 7 26 -15 -10
Close Short.gif HL 30 50 20 - 5 5 7 -1 +2
Close Forward.gif HL 80 100 40 sp/su 3 5 16 -7 -2
Close Roundhouse.gif HL 40*70 125*75 60*20 su 8 8(2)4 15 -1 +4
Far Jab.gif HL 30 50 20 ch/sp/su 4 3 6 +2 +5
Far Strong.gif HL 80 100 40 sp/su 5 4 14 -4 -1
Far Fierce.gif HL 120 200 60 - 8 3 15 0 +4
Far Short.gif HL 40 50 20 - 5 6 6 -1 +2
Far Forward.gif HL 80 100 40 - 8 2 17 -5 -2
Far Roundhouse.gif HL 110 200 60 - 9 4 20 -6 -2
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 4 4 8 +2 +5
crouch Fierce.gif HL 90 200 60 sp/su 4 8 28 -18 -13
crouch Short.gif L 20 50 20 sp/su 4 3 9 -1 +2
crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
crouch Roundhouse.gif L 90 100 60 - 5 4 28 -14 -
Jump up Jab.gif H 50 50 20 - 10 7 - - -
Jump up Strong.gif H 80 100 40 - 5 5 - - -
Jump up Fierce.gif H 100 200 60 - 6 5 - - -
Jump up Short.gif H 40 50 20 - 5 9 - - -
Jump up Forward.gif H 80 100 40 - 6 10 - - -
Jump up Roundhouse.gif H 100 200 60 - 4 4 - - -
Jump forward Jab.gif H 50 50 20 - 4 7 - - -
Jump forward Strong.gif H 50*30 50*50 40*20 - 7 3*4 - - -
Jump forward Fierce.gif H 100 200 60 - 6 5 - - -
Jump forward Short.gif H 40 50 20 - 4 8 - - -
Jump forward Forward.gif H 70 100 40 - 6 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 7 7 - - -
Overhead Right.gif + Strong.gif H 30*50 50*50 40*20 - 17 1(1)2 14 -2 +3
Right.gif + Fierce.gif HL 40*50 50*50 60*20 sp/su 17 2*2 18 0 +4
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 13 - 45 -6 -2
Hadoken EX.gif HL 50*50 50*50 -250/0 su 12 - 40 +1 -
Shoryuken Jab.gif HL 100[70] 200[100] 30/40 su 3 14 14+10 -17 -
Shoryuken Strong.gif HL 80*50 150*50 20/20*20 su 3 2*12 25+18 -34 -
Shoryuken Fierce.gif HL 100*50 150*50 20/20*20 su 3 2*12 28+18 -37 -
Shoryuken EX.gif HL 80*60 100*100 -250/0 su 3 2*12 30+18 -39 -
Hurricane Kick Short.gif HL 100 200 30/30 - 11 2(6)2 12+5 -6 -
Hurricane Kick Forward.gif HL 110 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick Roundhouse.gif HL 120 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick EX.gif HL 30x4*40 40x5 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 -
Hurricane Kick (air) HL ???? 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick EX.gif (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - -
Super Combo HL 50x4*100 0 -1000/0 - 1+2 - 52 +11 -
Ultra Combo 1 HL 42x7*75 0 0/0 - 0+11 - 120 -25 -
Ultra Combo 2 HL 270*38x4*50x3[270*233] 0 0/0 - 0+8 3*3x7 43+41 -84 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: