Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

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'''Hell Trap''': ''QCF+K''<BR>
'''Hell Trap''': ''QCF+K''<BR>
'''Hell Arrest''': ''HCF+P next to opponent''<BR>
'''Hell Arrest''': ''HCF+P next to opponent''<BR>
'''Hell Rotor''': ''QCB+P''<BR>
'''Hell Rotor''': ''QCB+P'' (C)<BR>
'''Creeper''': ''QCB+B, attack with '''A''' or '''B''', or cancel move with '''C'''''<BR>
'''Creeper''': ''QCB+B, attack with '''A''' or '''B''', or cancel move with '''C'''''<BR>
'''Abide Mine''': ''QCB+D''<BR>
'''Abide Mine''': ''QCB+D''<BR>
'''Hell Snipe''': ''F, D, DF+P''<BR>
'''Hell Snipe''': ''F, D, DF+P''<BR>
== '''Super Moves''' ==
== '''Super Moves''' ==
'''Lucky Strike''': ''QCFx2+P''
'''Lucky Strike''': ''QCFx2+P''

Revision as of 04:22, 9 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

PloiKick: Forward+B

Special Command Moves

Hell Trap: QCF+K
Hell Arrest: HCF+P next to opponent
Hell Rotor: QCB+P (C)
Creeper: QCB+B, attack with A or B, or cancel move with C
Abide Mine: QCB+D
Hell Snipe: F, D, DF+P

Super Moves

Lucky Strike: QCFx2+P

  • S. Power juggles the opponent.
  • P. Power does more damage if performed a distance away from the opponent.

Gattling Freezer: QCFx2+K

  • This super will 'freeze' the opponent allowing you for a free combo.
  • P. Power is most likely the P. Power with THE FASTEST start-up.
  • S. Power does 17.5% damage, while P. Power does around 30% damage.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-

  • Jumping C-->Standing C-->QCB+A
  • Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
  • Jumping C-->Standing C-->QCFx2+C
  • Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
  • QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A


Corner only:-

  • Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
  • Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
  • QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
  • Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly to MAX]

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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