Freeman-12 (talk | contribs) (→Combos) |
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== '''Command Normal Moves''' == | == '''Command Normal Moves''' == | ||
''' | '''PloiKick''': ''Forward+'''B''''' | ||
== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
'''Hell | '''Hell Trap''': ''QCF+K''<BR> | ||
'''Hell Arrest''': ''HCF+P next to opponent''<BR> | |||
'''Hell Rotor''': ''QCB+P''<BR> | |||
'''Creeper''': ''QCB+B, attack with '''A''' or '''B''', or cancel move with '''C'''''<BR> | |||
'''Abide Mine''': ''QCB+D''<BR> | |||
'''Hell Snipe''': ''F, D, DF+P''<BR> | |||
== '''Super Moves''' == | |||
'''Hell Arrest | '''Lucky Strike''': ''QCFx2+P'' | ||
*S. Power juggles the opponent. | |||
< | *P. Power does more damage if performed a distance away from the opponent. | ||
''' | '''Gattling Freezer''': ''QCFx2+K'' | ||
*This super will 'freeze' the opponent allowing you for a free combo. | |||
< | *P. Power is most likely the P. Power with THE FASTEST start-up. | ||
'''Hell Snipe | *S. Power does 17.5% damage, while P. Power does around 30% damage. | ||
''' | |||
''' | |||
''' | |||
''' | |||
'' | |||
=Attributes= | =Attributes= | ||
To come. | To come. |
Revision as of 04:21, 9 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
PloiKick: Forward+B
Special Command Moves
Hell Trap: QCF+K
Hell Arrest: HCF+P next to opponent
Hell Rotor: QCB+P
Creeper: QCB+B, attack with A or B, or cancel move with C
Abide Mine: QCB+D
Hell Snipe: F, D, DF+P
Super Moves
Lucky Strike: QCFx2+P
- S. Power juggles the opponent.
- P. Power does more damage if performed a distance away from the opponent.
Gattling Freezer: QCFx2+K
- This super will 'freeze' the opponent allowing you for a free combo.
- P. Power is most likely the P. Power with THE FASTEST start-up.
- S. Power does 17.5% damage, while P. Power does around 30% damage.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
- Jumping C-->Standing C-->QCB+A
- Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-->QCFx2+A-->QCB+A [Charge] or F, D, DF+A
- Jumping C-->Standing C-->QCFx2+C
- Jumping C-->Standing C-->QCFx2+D-->Jumping C-->Down+AB-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-->QCF+K, Break-->QCFx2+D-->QCB+A [Charge]
- QCB+A [Charge to MAX]-->QCFx2+D-->F, D, DF+A
Corner only:-
- Jumping C-->Standing C-->QCFx2+B-->Jumping C-->Down+AB-->QCFx2+B-->Jumping C-->Standing C-->QCF+K, Break-->F, D, DF+A
- Jumping C-->Standing C-Feint->Down+AB-->QCFx2+C
- QCB+A [Charge to MAX]-->QCFx2+D-->QCB+A [Charge to MAX]
- Jumping C-->Standing C-->QCF+B, Break-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly]-->QCFx2+A-->QCB+A [Charge quickly to MAX]
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.