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*This super is an S. Power. | *This super is an S. Power. | ||
*This super works as a good anti-air. | *This super works as a good anti-air. | ||
'''Triple Geyser''': ''QCFx2+'' | '''Triple Geyser''': ''QCFx2+C'' | ||
*This is a P. Power super. | *This is a P. Power super. | ||
*It's best not to combo this off a juggle or a counter juggle since not all hits will connect. | *It's best not to combo this off a juggle or a counter juggle since not all hits will connect. |
Revision as of 02:46, 9 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
Double Combination: Standing C, Forward+C.
Special Command Moves
Power Wave: QCF+P
Burning Knuckle: QCB+P
Crack Shoot: QCB+K
Power Dunk: F, D, DF+K
Power Charge: F, F+P (x3)
Super Moves
Power Geyser: QCFx2+A
- This super is an S. Power.
- This super works as a good anti-air.
Triple Geyser: QCFx2+C
- This is a P. Power super.
- It's best not to combo this off a juggle or a counter juggle since not all hits will connect.
- This super is combo-able after the Double Combination.
Buster Wolf: QCFx2+K
- This move can be used as an anti-air if timed correctly.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To come.
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.