Garou: Mark of the Wolves/Terry: Difference between revisions

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*This super is an S. Power.
*This super is an S. Power.
*This super works as a good anti-air.
*This super works as a good anti-air.
'''Triple Geyser''': ''QCFx2+''
'''Triple Geyser''': ''QCFx2+C''
*This is a P. Power super.
*This is a P. Power super.
*It's best not to combo this off a juggle or a counter juggle since not all hits will connect.
*It's best not to combo this off a juggle or a counter juggle since not all hits will connect.

Revision as of 02:46, 9 April 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Command Normal Moves

Double Combination: Standing C, Forward+C.

Special Command Moves

Power Wave: QCF+P
Burning Knuckle: QCB+P
Crack Shoot: QCB+K
Power Dunk: F, D, DF+K
Power Charge: F, F+P (x3)

Super Moves

Power Geyser: QCFx2+A

  • This super is an S. Power.
  • This super works as a good anti-air.

Triple Geyser: QCFx2+C

  • This is a P. Power super.
  • It's best not to combo this off a juggle or a counter juggle since not all hits will connect.
  • This super is combo-able after the Double Combination.

Buster Wolf: QCFx2+K

  • This move can be used as an anti-air if timed correctly.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Bread'n'Butter Combos

To come.

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu