Garou: Mark of the Wolves/Khushnood Butt: Difference between revisions

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10) Jumping '''D'''-->Standing '''D'''-->''TOP Attack''<BR>
10) Jumping '''D'''-->Standing '''D'''-->''TOP Attack''<BR>
11) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->''TOP Attack''-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
11) Jumping '''D'''-->Standing '''D'''-->F, D, DF+'''A''', Break-->''TOP Attack''-->QCFx2+'''K''' '''''OR''''' QCFx3+'''C''' ['''''Lvl. 4!''''']<BR>
12) f+A c.C dp+C break qcf+C <- bread and butter
'''<nowiki>*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!</nowiki>'''<br>
'''<nowiki>*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!</nowiki>'''<br>
'''<nowiki>**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.</nowiki>'''
'''<nowiki>**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.</nowiki>'''

Revision as of 17:14, 15 April 2006

Gameplay Overview

To come.

Move List

Command Normal Moves

Elbow Attack
Forward+A

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)

Special Command Moves

Tiger Flame Punch: QCF+P
Lightning KO Kick: QCF+K
Harai: QCB+A/B
Koho: F, D, DF+P
Kyokugen Dragon Blow: Charge C for 3+ seconds then release
Kyokugen Tiger Pounce: Charge D for 3+ seconds then release

Super Moves

Haoh Sho Ko Ken: QCFx2+P
Kyokugen Koho: QCFx2+K
Ryuko Ranbu: QCFx3+C rapidly

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
6) Charge C: Jumping D-->Standing D-->Release C

Corner only:-
7) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
8) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
9) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C

TOP+Corner only:-
10) Jumping D-->Standing D-->TOP Attack
11) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]
12) f+A c.C dp+C break qcf+C <- bread and butter *The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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