Garou: Mark of the Wolves/Khushnood Butt: Difference between revisions

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== '''Special Command Moves''' ==
== '''Special Command Moves''' ==
'''Tiger Flame Punch<br>
'''Tiger Flame Punch''': ''QCF+P''<BR>
qcf A (Slow Speed Projectile)<br>
'''Lightning KO Kick''': ''QCF+K''<BR>
qcf C (Fast Speed Projectile)<br>
'''Harai''': ''QCB+A/B''<BR>
<br>
'''Koho''': F, D, DF+P<BR>
'''Steam Blast Kick<br>
'''Kyokugen Dragon Blow''': ''Charge '''C''' for 3+ seconds then release''<br>
qcf B (Forward flying double kick knock down)<br>
'''Kyokugen Tiger Pounce''': ''Charge '''D''' for 3+ seconds then release''<br>
qcf D (Diagonal flying double kick knock down)<br>
<br>
'''Dragon Flash Upper<br>
hold then release C<br>
<br>
'''Tiger Flash Kick<br>
hold then release D<br>
<br>
'''*Koho (Break Move)<br>
dp P (Rising uppercut move)


== '''Super Moves''' ==
== '''Super Moves''' ==
'''Haou Shoukou Ken<br>
'''Haoh Sho Ko Ken''': ''QCFx2+P''<BR>
qcf x2 P (Multiple hit projectile)<br>
'''Kyokugen Koho''': ''QCFx2+K''<BR>
<br>
'''Ryuko Ranbu''': ''QCFx3+C rapidly''<br>
'''Kyokugen Ko Hou<br>
qcf x2 K (Multiple hit rising uppercut)<br>
<br>
'''**Dragon-Tiger Fandango (Hidden Super)<br>
qcf x3 C repeatedly


=Attributes=
=Attributes=

Revision as of 05:20, 8 April 2006

Gameplay Overview

To come.

Move List

Command Normal Moves

Elbow Attack
Forward+A

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)

Special Command Moves

Tiger Flame Punch: QCF+P
Lightning KO Kick: QCF+K
Harai: QCB+A/B
Koho: F, D, DF+P
Kyokugen Dragon Blow: Charge C for 3+ seconds then release
Kyokugen Tiger Pounce: Charge D for 3+ seconds then release

Super Moves

Haoh Sho Ko Ken: QCFx2+P
Kyokugen Koho: QCFx2+K
Ryuko Ranbu: QCFx3+C rapidly

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
6) Charge C: Jumping D-->Standing D-->Release C

Corner only:-
7) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
8) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
9) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C

TOP+Corner only:-
10) Jumping D-->Standing D-->TOP Attack
11) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

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