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== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
'''Tiger Flame Punch< | '''Tiger Flame Punch''': ''QCF+P''<BR> | ||
'''Lightning KO Kick''': ''QCF+K''<BR> | |||
'''Harai''': ''QCB+A/B''<BR> | |||
'''Koho''': F, D, DF+P<BR> | |||
''' | '''Kyokugen Dragon Blow''': ''Charge '''C''' for 3+ seconds then release''<br> | ||
'''Kyokugen Tiger Pounce''': ''Charge '''D''' for 3+ seconds then release''<br> | |||
'''Dragon | |||
<br> | |||
'''Tiger | |||
== '''Super Moves''' == | == '''Super Moves''' == | ||
''' | '''Haoh Sho Ko Ken''': ''QCFx2+P''<BR> | ||
'''Kyokugen Koho''': ''QCFx2+K''<BR> | |||
< | '''Ryuko Ranbu''': ''QCFx3+C rapidly''<br> | ||
'''Kyokugen | |||
''' | |||
=Attributes= | =Attributes= |
Revision as of 05:20, 8 April 2006
Gameplay Overview
To come.
Move List
Command Normal Moves
Elbow Attack
Forward+A
"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)
Special Command Moves
Tiger Flame Punch: QCF+P
Lightning KO Kick: QCF+K
Harai: QCB+A/B
Koho: F, D, DF+P
Kyokugen Dragon Blow: Charge C for 3+ seconds then release
Kyokugen Tiger Pounce: Charge D for 3+ seconds then release
Super Moves
Haoh Sho Ko Ken: QCFx2+P
Kyokugen Koho: QCFx2+K
Ryuko Ranbu: QCFx3+C rapidly
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
6) Charge C: Jumping D-->Standing D-->Release C
Corner only:-
7) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
8) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
9) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C
TOP+Corner only:-
10) Jumping D-->Standing D-->TOP Attack
11) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.