Talk:Marvel vs Capcom 3/Combo Limiters/Damage Scaling: Difference between revisions
(Created page with '==Damage Scaling of Hyper Moves== Because I saw some unexpected numbers in training mode, I tested the damage scaling predictions that the listed formulae make, and got the resu...') |
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Spencer's Bionic Lancer does base 250,000 damage. It's a nice move for testing with because it does one hit. | Spencer's Bionic Lancer does base 250,000 damage. It's a nice move for testing with because it does one hit. | ||
So: | So: | ||
0 Hits -> Bionic Lancer - lancer hits for 250,000 | * 0 Hits -> Bionic Lancer - lancer hits for 250,000 | ||
1 Hit -> Bionic Lancer - lancer hits for 237,500 | * 1 Hit -> Bionic Lancer - lancer hits for 237,500 | ||
2 Hits -> Bionic Lancer - lancer hits for 225,600 | * 2 Hits -> Bionic Lancer - lancer hits for 225,600 | ||
3 Hits -> Bionic Lancer - lancer hits for 214,300 | * 3 Hits -> Bionic Lancer - lancer hits for 214,300 | ||
4 Hits -> Bionic Lancer - lancer hits for 203,600 | * 4 Hits -> Bionic Lancer - lancer hits for 203,600 | ||
and so on. That's exactly .95 for each previous hit. | and so on. That's exactly .95 for each previous hit. | ||
Tested on the Xbox360 in practice mode. | Tested on the Xbox360 in practice mode. | ||
==Damage Scaling after Throws== | ==Damage Scaling after Throws== | ||
Similarly, I was messing around with Mightly Punish DHC Bionic Lancer, and Bionic Lancer was hitting for 225,600 (which is more than the 0.5 damage that would be predicted by the page) so I started testing damage after throw, and there was no extra scaling. (Tested on the Xbox 360 in practice mode.) | Similarly, I was messing around with Mightly Punish DHC Bionic Lancer, and Bionic Lancer was hitting for 225,600 (which is more than the 0.5 damage that would be predicted by the page) so I started testing damage after throw, and there was no extra scaling. (Tested on the Xbox 360 in practice mode.) |
Revision as of 09:41, 24 February 2011
Damage Scaling of Hyper Moves
Because I saw some unexpected numbers in training mode, I tested the damage scaling predictions that the listed formulae make, and got the result that hyper moves scale at .95 per hit. I did a couple of experiments, but here's an example: Spencer's Bionic Lancer does base 250,000 damage. It's a nice move for testing with because it does one hit. So:
- 0 Hits -> Bionic Lancer - lancer hits for 250,000
- 1 Hit -> Bionic Lancer - lancer hits for 237,500
- 2 Hits -> Bionic Lancer - lancer hits for 225,600
- 3 Hits -> Bionic Lancer - lancer hits for 214,300
- 4 Hits -> Bionic Lancer - lancer hits for 203,600
and so on. That's exactly .95 for each previous hit.
Tested on the Xbox360 in practice mode.
Damage Scaling after Throws
Similarly, I was messing around with Mightly Punish DHC Bionic Lancer, and Bionic Lancer was hitting for 225,600 (which is more than the 0.5 damage that would be predicted by the page) so I started testing damage after throw, and there was no extra scaling. (Tested on the Xbox 360 in practice mode.)