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'''KD''' means the attack will knock the opponent down. | '''KD''' means the attack will knock the opponent down. | ||
{| border="1em" cellspacing="0" width=" | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | | '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard''' | ||
|- | |- | ||
| Close | | Close [[File:snka.gif]] || '''3''' || '''+6''' || '''+6''' | ||
|- | |- | ||
| Close | | Close [[File:snkb.gif]] || '''3''' || '''+2''' || '''+2''' | ||
|- | |- | ||
| Close | | Close [[File:snkc.gif]] || '''5''' || '''-8''' || '''-8''' | ||
|- | |- | ||
| Close | | Close [[File:snkd.gif]] || '''10''' || '''-6''' || '''-6''' | ||
|- | |- | ||
| ---f + | | ---[[File:f.gif]] + [[File:snkd.gif]] || '''10''' || '''-8''' || '''-8''' | ||
|- | |- | ||
| Far | | Far [[File:snka.gif]] || '''3''' || '''+4''' || '''+4''' | ||
|- | |- | ||
| Far | | Far [[File:snkb.gif]] || '''6''' || '''-3''' || '''-3''' | ||
|- | |- | ||
| Far | | Far [[File:snkc.gif]] || '''10''' || '''-6''' || '''-6''' | ||
|- | |- | ||
| Far | | Far [[File:snkd.gif]] || '''11''' || '''-9''' || '''-9''' | ||
|- | |- | ||
| | | [[File:down.gif]] [[File:Snka.gif]] || '''4''' || '''+3''' || '''+3''' | ||
|- | |- | ||
| | | [[File:down.gif]] [[File:Snkb.gif]] || '''4''' || '''+5''' || '''+5''' | ||
|- | |- | ||
| | | [[File:down.gif]] [[File:Snkc.gif]] || '''4''' || '''-3''' || '''-3''' | ||
|- | |- | ||
| | | [[File:down.gif]] [[File:Snkd.gif]] || '''8''' || '''KD''' || '''-12''' | ||
|- | |- | ||
| | | [[File:snka.gif]] + [[File:snkb.gif]] || '''21''' || '''-6''' || '''-6''' | ||
|- | |- | ||
| | | [[File:down.gif]] [[File:snka.gif]] + [[File:snkb.gif]] || '''9''' || '''-11''' || '''-5''' | ||
|- | |- | ||
| qcf + | | qcf + [[File:snka.gif]] || '''12''' || '''-3''' || '''-3''' | ||
|- | |- | ||
| qcf + | | qcf + [[File:snkc.gif]] || '''13''' || '''0''' || '''0''' | ||
|- | |- | ||
| qcf + | | qcf + [[File:snkb.gif]] || '''3''' || '''KD''' || '''+4''' | ||
|- | |- | ||
| qcf + | | qcf + [[File:snkd.gif]] || '''3''' || '''KD''' || '''+4''' | ||
|- | |- | ||
| ch d,u + | | ch d,u + [[File:snka.gif]] || '''10''' || '''KD''' || '''-29''' | ||
|- | |- | ||
| ch d,u + | | ch d,u + [[File:snkc.gif]] || '''10''' || '''KD''' || '''-32''' | ||
|- | |- | ||
| qcb + | | qcb + [[File:snka.gif]] || '''11''' || '''KD''' || '''-5''' | ||
|- | |- | ||
| qcb + | | qcb + [[File:snkc.gif]] || '''17''' || '''KD''' || '''-12''' | ||
|- | |- | ||
| qcb + | | qcb + [[File:snkb.gif]] || '''22''' || '''KD''' || '''-3''' | ||
|- | |- | ||
| | | [[File:snka.gif]][[File:snkb.gif]] after [[File:360.png]] || '''11''' || '''KD''' || '''NA''' | ||
|- | |- | ||
| | | [[File:snkc.gif]][[File:snkd.gif]] || '''29''' || '''KD''' || '''-16''' | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snka.gif]] || '''13''' || '''KD''' || '''-23''' | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkc.gif]] || '''18''' || '''KD''' || '''-51''' | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkb.gif]] || '''1''' || '''KD''' || '''-13''' | ||
|- | |- | ||
| | | [[File:qcf.gif]], [[File:qcf.gif]] + [[File:snkd.gif]] || '''0''' || '''KD''' || '''-15''' | ||
|- | |- | ||
| hcb,f + | | [[File:hcb.gif]], [[File:f.gif]] + [[File:snka.gif]] || '''0''' || '''KD''' || '''-2''' | ||
|} | |} | ||
Revision as of 04:23, 17 February 2011
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Special Command Moves
Attributes
Damage level: Normal
Tapping Forward twice will have him Run.
Frame Data
Legend :
Command = the attack for the attack.
Start Up = How many start up frames a move/attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Attack Notes
Reppu-ken: Ground projectile
Double Reppu-ken: Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken
Crack Counter: B counters mid & high attacks, while D counters low attacks.
Hard Edge: A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.
Rage Run: B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.
Evac Toss: Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.
Combos
Anywhere:
1) Jumping C-->Standing C-->QCF+A
2) Jumping C-->Standing C-->QCFx2+K OR Neo Deadly Rave
3) Jumping C/D-->Down+AB-->QCFx2+A
Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K
Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.