Garou: Mark of the Wolves/Rock: Difference between revisions

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== '''Command Normal Moves''' ==
== '''Command Normal Moves''' ==
Standing '''D''', then Forward+'''D'''
Standing [[File:snkd.gif]], [[File:f.gif]] [[File:snkd.gif]]


== '''Special Command Moves''' ==
== '''Special Command Moves''' ==

Revision as of 04:06, 17 February 2011

Rock.PNG

Introduction

To come.

Character Colors

Rockcolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Standing Snkd.gif, F.gif Snkd.gif

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Reppu-ken 12 10/18 (2 hits)
Qcf.gif + Kick.gif Crack Counter 12 16
Qcb.gif + Punch.gif Hard Edge 12 18
Qcb.gif + Kick.gif Rage Run 20 0
ch. Down.gif,Up1.gif + Punch.gif Rising Tackle 18 21
360.png + Snkc.gif Evac Toss NA 20
Snka.gifSnkb.gif after 360.png Break Rasetsu NA 11
Qcf.gif, Qcf.gif + Punch.gif Raging Storm 33 46
Qcf.gif, Qcf.gif + Kick.gif Shinning Knuckle 32 47/55 (more dmg in corner)
Hcb.gif, F.gif + Snka.gif ; Snka.gif, Snka.gif, Snkb.gif, Snkb.gif, Snkc.gif, Snkc.gif, Snkd.gif, Snkd.gif, Qcb.gif + Snkc.gif Neo Deadly Rave NA 49/59 (more dmg in corner)

Attributes

Damage level: Normal

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B X X X
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O O O
dA O O O
dB O O O
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B X X X
d+A+B O X O
Close D, f+D X O X


Tapping Forward twice will have him Run.


Frame Data

Legend :
Command = the attack for the attack.
Start Up = How many start up frames a move/attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close A 3 +6 +6
Close B 3 +2 +2
Close C 5 -8 -8
Close D 10 -6 -6
---f + D 10 -8 -8
Far A 3 +4 +4
Far B 6 -3 -3
Far C 10 -6 -6
Far D 11 -9 -9
Crouch A 4 +3 +3
Crouch B 4 +5 +5
Crouch C 4 -3 -3
Crouch D 8 KD -12
A+ B 21 -6 -6
Crouch A + B 9 -11 -5
qcf + A 12 -3 -3
qcf + C 13 0 0
qcf + B 3 KD +4
qcf + D 3 KD +4
ch d,u + A 10 KD -29
ch d,u + C 10 KD -32
qcb + A 11 KD -5
qcb + C 17 KD -12
qcb + B 22 KD -3
AB (after 360) 11 KD NA
CD 29 KD -16
qcfx2 + A 13 KD -23
qcfx2 + C 18 KD -51
qcfx2 + B 1 KD -13
qcfx2 + D 0 KD -15
hcb,f + A 0 KD -2

Attack Notes

Reppu-ken: Ground projectile

Double Reppu-ken: Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken

Crack Counter: B counters mid & high attacks, while D counters low attacks.

Hard Edge: A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.

Rage Run: B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.

Evac Toss: Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.

Combos


Anywhere:
1) Jumping C-->Standing C-->QCF+A
2) Jumping C-->Standing C-->QCFx2+K OR Neo Deadly Rave
3) Jumping C/D-->Down+AB-->QCFx2+A

Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K

Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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