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| Gamma Wave | shot front | 40,000 per hit | otg | | Gamma Wave | shot front | 40,000 per hit | otg | ||
| Gamma Charge Up | direct tiltup | 137,400 | armored | | Gamma Charge Up | direct tiltup | 137,400 | armored | ||
| Gamma Charge Front | direct front | 137,400 | | | Gamma Charge Front | direct front | 137,400 | | ||
| AlphaSuper=Gamma Tsunami | BetaSuper=Gamma Quake | GammaSuper=Gamma Crush | |||
}} | }} | ||
Revision as of 19:05, 21 February 2011


Hulk
In a nutshell
Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has one of the only armored assists in the game in his Anti Air Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. Hulk's offense may seem unsafe, but when paired with the right assists, he can become an unstoppable armored force. If you like to bully other players and make them afraid to press buttons, give Hulk a try.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
armored
Crouching Medium
d + m
85,000
Standing Heavy
h
120,000
armored groundbounce
Crouching Heavy
d + h
100,000
Standing Special
s
121,000
launch
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
Jumping Special
air s
130,000
high
groundbounce when not used after launcher
groundbounce when not used after launcher
Special Moves
Gamma Wave
Charge b , f + atk
40,000 per hit
otg
Gamma Charge
qcf + atk
135,400 l
171,800 m
204,600 h
171,800 m
204,600 h
Gamma Charge Press
Gamma Charge, then l
50,000
Gamma Charge Up
Gamma Charge, then m
50,000
Gamma Charge Retreat
Gamma Charge, then h
70,000
Gamma Charge Anti Air
dp + atk
135,000 l
171,800 m
204,600 h
171,800 m
204,600 h
Gamma Charge Pursuit
Gamma Charge, then l m or h
70,000
h version groundbounce
Gamma Toss
hcb + atk
60,000 l
60,000 m
50,000 h
60,000 m
50,000 h
throw
h version, air throw
Mash for more damage
h version, air throw
Mash for more damage
Hyper Moves
Gamma Tsunami
qcf + atk + atk
80,000 per hit
otg
Gamma Quake
dp + atk + atk
35,000 per hit x 10
otg
Gamma Crush
qcb + atk + atk
403,200
startupinv
Does 60,000 on the way up
Does 60,000 on the way up
Strategy
Tips and Tricks
- With Hulk as a teammate, nearly anywhere you hit your opponent with a super move, you can DHC into one of Hulk's supers for great damage.
- Instead of pressing Hard and then Special, which leaves you unsafe, trying pressing Hard and an Assist at the same time. If things work out, use the assist to combo into your launcher. If not, you'll be safe enough to cover your assist with something safe of your own and continue making your opponent afraid of your armor.