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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Heavy Strike | qcf + atk | | throw dizzy <br> | {{MoveListRow | Heavy Strike | qcf + atk | | throw dizzy <br> m grabs antiair }} | ||
{{MoveListRow | Somersault Kick | dp + atk | 100,000 l <br> 133,000 m <br> 162,500 h | Hold f during recovery to run <br> Hold b during recovery to walljump }} | {{MoveListRow | Somersault Kick | dp + atk | 100,000 l <br> 133,000 m <br> 162,500 h | Hold f during recovery to run <br> Hold b during recovery to walljump }} | ||
{{MoveListRow | Runner's Start | d , d + s | | Press f to Chariot(Run) <br> Press b to Catapult(Walljump) }} | {{MoveListRow | Runner's Start | d , d + s | | Press f to Chariot(Run) <br> Press b to Catapult(Walljump) }} |
Revision as of 22:50, 14 February 2011


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She Hulk
In a nutshell
She-Hulk will be compared to other command run characters, like SF4's El Fuerte, but she has much more to offer than you'd expect at first glance. This in-your-face character has a number of options to use to help her get inside, and once she is there, her equally deadly normal attacks and throws can lead to huge damage or nasty resets. What is worse than thinking that She-Hulk's high damage combo is ending, only to be grabbed out of the air and have it start all over again? Players who want a speedy and unique grappling experience shouldn't object to playing as She-Hulk.
Video Walkthrough
Move List
Assist Types
Normal Moves
Hold f during recovery to run
Hold b during recovery to walljump
Hold f during recovery to run
Hold b during recovery to walljump
Special Moves
m grabs antiair
133,000 m
162,500 h
Hold b during recovery to walljump
Press b to Catapult(Walljump)
armored upper body only
hardknockdown on airborn opponents
Hold b during recovery to walljump
Hyper Moves
qcf + s for 1st followup Emerald Impulse
qcf + s for 2nd followup Emerald Disaster
If you miss, the car drives by and hits for 180,000
Strategy
Tips and Tricks
- There are dozens of situations in which She Hulk can enter Runner's Start and OTG with a Torpedo. You can super cancel the Torpedo into the Drop Kick Combo for big damage in any of these situations. Try it after an air combo, a back throw in the air, or even after Road Rage!
- If you want to reset your opponent, try hitting them OTG with Torpedo, as mentioned above, but instead of using a Super, wait for them to air recover and then nab the with Heavy Strike or Taking Out the Trash.
- She-Hulks {{#motion: h }} Heavy Strike is a running-grab. This move is fast and will catch a lot of players. Each time it does, you score a dizzy and the combo or reset attempt of your choice.