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| Dark Hole| {{#motion: shot front}} | 122,200 | | | Dark Hole| {{#motion: shot front}} | 122,200 | | ||
| Purification | {{#motion: shot upward }} | 120,300 | otg | | Purification | {{#motion: shot upward }} | 120,300 | otg | ||
| Liberation | {{#motion: shot front}} | | | | Liberation | {{#motion: shot front}} | | Activates hands; <br> See Liberation Effects chart | ||
}} | }} | ||
Revision as of 20:11, 14 February 2011


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Doramammu
In a nutshell
Dormammu is a very unorthodox keepaway character. He has an 8-way air dash and a teleport, which you might think could make him dangerous when attacking, but his speed prevents this from ever being true. Instead of shooting projectiles in straight lines, Dormammu players will need to predict where their opponents are going to be, and open Dark Holes and fire towers of Purification to keep their enemies out. His Chaotic Flame super is one of the fastest in the game, and can easily be hit-confirmed off of a ground Dark Hole, and his Floating Bomb super gives him some nasty chip damage and mixup opportunities. If you can predict your opponent's movements and want to play the hardest hitting keepaway character, Dormammu is your inter-dimensional being.
Video Walkthrough
Move List
Assist Types
Normal Moves
Special Moves
l teleport in front
m teleport behind
h teleport on top
See table below for effect
Liberation Effects
Roots for 6 seconds
Hyper Moves
Strategy
Tips and Tricks
- Dormammu's Dark Holes should be easily to hit-confirm into his Chaotic Flame super for big damage.
- The Light Dark Hole appears so close to Dormammu that no character can fit between it and him. Use this just off the ground to discourage airborn attackers.
- The Pool of Flame won't disappear when Dormammu is hit, so try to keep one in play and fight from on top of it. This way, anyone who scores a jump-in attack on you will land in the puddle.
- Dormmamu cannot cancel his ground dash into normals or specials, so avoid using it unless you know you are safe.
- After scoring a hit with Purification, Dormammu has enough time to charge two or three of his hands. You might choose to fire another Purification instead, but a solid strategy involving his Liberation can make Dormammu that much more frightening.
- Finger Shot easily combos into a Heavy Dark Hole and/or a Chaotic Flame super.