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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Shield Slash | qcf + atk | 50,000 per hit | Hits on the way back<br> l goes df <br> m goes f <br> h goes uf }} | {{MoveListRow | Shield Slash | qcf + atk | 50,000 per hit | airok <br> Hits on the way back<br> l goes df <br> m goes f <br> h goes uf }} | ||
{{MoveListRow | Stars & Stripes | dp + atk | 80,000 l <br>104,500 m <br>135,400 h | }} | {{MoveListRow | Stars & Stripes | dp + atk | 80,000 l <br>104,500 m <br>135,400 h | }} | ||
{{MoveListRow | Charging Star | qcb + h | 100,000 l <br>133,000 m <br>162,500 h | <br><br>Can destroy some projectiles }} | {{MoveListRow | Charging Star | qcb + h | 100,000 l <br>133,000 m <br>162,500 h | <br><br>Can destroy some projectiles }} |
Revision as of 18:09, 14 February 2011


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Captain America
In a nutshell
Captain America is a pretty straightforward character. His Shield Slash is strong for keeping away characters without strong projectiles of their own, or sometimes pressuring opponents from mid range. Captain can also use his Charging Star to zip through some projectiles and inflict damage. His Cartwheel can tumble through opponents, causing crossups with the right assists, but is completely vulnerable to all attacks, shots, and throws. He doesn't have a lot of moves or flashy combos. This makes him pretty easy to pick up and play, but limits his versatility. If a simple, brute force character with a few ranged options sounds like it is for you, give the Captain a try.
Video Walkthrough
Move List
Assist Types
Normal Moves
Special Moves
Hits on the way back
l goes df
m goes f
h goes uf
104,500 m
135,400 h
133,000 m
162,500 h
Can destroy some projectiles
but is vulnerable to
all attacks.
Hyper Moves
Strategy
Tips and Tricks
- Team Hyper Combos with Captain America's Hyper Charging Star the assist position of the team (not on point) hit on the same frame that the THC activates on. This means that they cannot be blocked if the opponent is not already blocking when the Team Hyper Combo is executed. This is insanely powerful.
- Team Hyper Combos with Captain America's Hyper Charging Star in the point position often leave him free to move long before his teammates are finished performing their super attacks. Cartwheel behind someone and mess with their head.