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===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Dropkick Combo | qcf + atk + atk | 342,000 | | {{MoveListRow | Dropkick Combo | qcf + atk + atk | 342,000 | wallbounce <br> qcf + s for 1st followup <br> qcf + s for 2nd followup }} | ||
{{MoveListRow | | {{MoveListRow | Heaven Throw | dp + atk + atk | 260,000 | throw against airborne }} | ||
{{MoveListRow | Sunday Driver | qcb + atk + atk | 400,000 | throw }} | {{MoveListRow | Sunday Driver | qcb + atk + atk | 400,000 | throw <br> If you miss, the car drives by and hits for 180,000 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 00:16, 2 February 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
She Hulk
In a nutshell
DESCRIBE THIS HUNKA BURNING LOVE'S PLAYSTYLE HERE
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
55,000
Crouching Light
d + l
48,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
67,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low
SheHulk Smash
f + h
90,000
high
Standing Special
s
90,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
85,000
high
Reverse Splash
air d + h
100,000
high
Jumping Special
air s
90,000
high
Special Moves
Heaven Strike
qcf + atk
throw dizzy
h grabs antiair
h grabs antiair
Flash Kick
dp + atk
100,000 l
133,000 m
162,500 h
133,000 m
162,500 h
Hold f during recovery to run
Hold b during recovery to walljump
Hold b during recovery to walljump
Track Stance
d , d + s
Press f to Run
Press b to Walljump
Press b to Walljump
Torpedo
Run, then l
80,000
otg
Clothsline
Run, then m
100,000
crumple
armor upper body only
hardknockdown on airborn opponents
armor upper body only
hardknockdown on airborn opponents
Running Flash Kick
Run, then h
133,000
Hold f during recovery to run
Hold b during recovery to walljump
Hold b during recovery to walljump
Tackle
Walljump, then l
90,000
high hardknockdown
Dropkick
Walljump, then m
110,000
high wallbounce
Reverse Splash
Walljump, then h
110,000
high hardknockdown
Hyper Moves
Dropkick Combo
qcf + atk + atk
342,000
wallbounce
qcf + s for 1st followup
qcf + s for 2nd followup
qcf + s for 1st followup
qcf + s for 2nd followup
Heaven Throw
dp + atk + atk
260,000
throw against airborne
Sunday Driver
qcb + atk + atk
400,000
throw
If you miss, the car drives by and hits for 180,000
If you miss, the car drives by and hits for 180,000
Strategy
Tips and Tricks
- Tip 1
- Tip 2