Marvel vs Capcom 3/Ryu: Difference between revisions

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{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Standing Medium |  m | 75,000 | }}
{{MoveListRow | Standing Medium |  m | 75,000 | }}
{{MoveListRow | Crouching Medium |  d + m | 61,000 | low }}
{{MoveListRow | Crouching Medium |  d + m | 68,000 | low }}
{{MoveListRow | Overhead Punch | f + m | 63,000 | high nocancel}}
{{MoveListRow | Overhead Punch | f + m | 63,000 | high nocancel}}
{{MoveListRow | Standing Heavy |  h | 70,000 | }}
{{MoveListRow | Standing Heavy |  h | 90,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low hardknockdown}}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low hardknockdown}}
{{MoveListRow | ADAM, MOVE NAME? | f + h | 95,000 | }}
{{MoveListRow | High Kick | f + h | 95,000 | }}
{{MoveListRow | Standing Special |  s | 100,000 | }}
{{MoveListRow | Standing Special |  s | 100,000 | }}
{{MoveListRow | Jumping Light |  air l | 55,000| high }}
{{MoveListRow | Jumping Light |  air l | 55,000| high }}
{{MoveListRow | Jumping Medium |  air m | 108,000 | high }}
{{MoveListRow | Jumping Medium |  air m | 48,000, 68,000 2 hits | high }}
{{MoveListRow | Jumping Heavy |  air h | 90,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 90,000 | high }}
{{MoveListRow | Jumping Special |  air s | 95,000 | high }}
{{MoveListRow | Jumping Special |  air s | 95,000 | high }}

Revision as of 22:51, 1 February 2011

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Ryu

Ryuface.jpg

In a nutshell

Ryu is the most basic of all of Marvel vs Capcom 3's characters. While this may make him appear weak, he does bring a few undeniable advantages to the table. First, his Shinkuu Hadouken is an aimable and fast beam super. Having a Ryu with meter stocks really limits your opponent's options, especially if you show them that you are capable of punishing their mistakes. He hits reasonably hard, too, with very simple combos dealing very respectable damage. This, along with a level 1 super that has {{#motion: startupinv }} make him a threat that relies on having meter to scare people into playing his game. Fortunately, his assists hit pretty hard, and you can play him as an assist until you have the meter needed to rock Ryu.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shoryuken
direct upward
150,000
{{{AlphaSuper}}}
Beta.png Hadouken
shot front
100,000
{{{BetaSuper}}}
Gamma.png Tatsumaki Senpuukayku
direct front
135,000
softknockdown
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
50,000
Crouching Light
d + l
45,000
low
Standing Medium
m
75,000
Crouching Medium
d + m
68,000
low
Overhead Punch
f + m
63,000
high nocancel
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
low hardknockdown
High Kick
f + h
95,000
Standing Special
s
100,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
48,000, 68,000 2 hits
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
95,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hadouken
qcf + atk
100,000
airok
Shoryuken
dp + atk
100,000 l
120,000 m
150,000 h
Tatsumaki Senpuukyaku
qcb + atk
90,000 l
117,600 m
135,800 h
airok
Joudan
rdp + atk
100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Shinku Hadouken
qcf + atk + atk
266,300
otg Aim with the joystick
Shinku Tatsumaki Senpuukyaku
qcb + atk + atk
266,300
startupinv
Shin Shoryuken
dp + atk + atk
380,000
invulnerable

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy