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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Air Dash | Any direction in the air + atk + atk | | }} | |||
{{MoveListRow | Standing Light | l | 30,000 | }} | {{MoveListRow | Standing Light | l | 30,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 33,000 | low }} | {{MoveListRow | Crouching Light | d + l | 33,000 | low }} | ||
{{MoveListRow | Standing Medium | m | | {{MoveListRow | Standing Medium | m | 46,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 50,000 | low }} | {{MoveListRow | Crouching Medium | d + m | 50,000 | low }} | ||
{{MoveListRow | | {{MoveListRow | Burning Axe Kick | f + m | 50,000 | high }} | ||
{{MoveListRow | Standing Heavy | h | 67,000 | }} | {{MoveListRow | Standing Heavy | h | 67,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 60,000 | low}} | {{MoveListRow | Crouching Heavy | d + h | 60,000 | low}} | ||
{{MoveListRow | | {{MoveListRow | Phoenix Tackle | f + h | 73,000 | }} | ||
{{MoveListRow | Standing Special | s | 80,000 | launches }} | {{MoveListRow | Standing Special | s | 80,000 | launches }} | ||
{{MoveListRow | Jumping Light | air l | 33,000 | high }} | {{MoveListRow | Jumping Light | air l | 33,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | 47,000 | high }} | {{MoveListRow | Jumping Medium | air m | 47,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | 70,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 70,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Air Phoenix Tackle | air f + h | 73,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Phoenix Stomp | air d + h | 70,000 | groundbounce against airborne only }} | ||
{{MoveListRow | Jumping Special | air s | 70,000 | high }} | {{MoveListRow | Jumping Special | air s | 70,000 | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 22:21, 1 February 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Phoenix
In a nutshell
Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has less than half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very high risk, very high reward situation every game, take her for a spin.
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Normal Moves
Special Moves
108,300 m
122,600 h
air l and m otg
103,000 m
154,400 h
Hyper Moves
Strategy
Tips and Tricks
- Tip 1
- Tip 2