Marvel vs Capcom 3/Phoenix: Difference between revisions

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{{MoveListRow | Phoenix Rage | qcf + atk + atk | 320,700 | wallbounce }}
{{MoveListRow | Phoenix Rage | qcf + atk + atk | 320,700 | wallbounce }}
{{MoveListRow | InsertMovesHere | qcb + atk + atk | | Heals Phoenix when opponent is inside the field.  Lasts 10 seconds. }}
{{MoveListRow | InsertMovesHere | qcb + atk + atk | | Heals Red Life when opponent is inside the field.  Lasts 10 seconds. }}
{{MoveListRow | Dark Phoenix | die with 5 levels of hyper meter | | }}
{{MoveListRow | Dark Phoenix | die with 5 levels of hyper meter | | }}
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{{MoveListFooter}}

Revision as of 04:57, 1 February 2011

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Phoenix

Phoenixface.jpg

In a nutshell

Phoenix is the "glass cannon" character archetype taken to a total extreme. She has tools for every situation; lighting fast teleports, excellent fireballs, large proximity traps, a quick mixup game. The only things missing are great assists and health. Phoenix has less than half of the health of the weakest characters in the game, and as a result will need to be played with some very special care. If she dies with five meters stocked, however, she returns as Dark Phoenix, the most powerful character in the game. The cost is high, but if you think you have the fortitude to put yourself into a very high risk, very high reward situation every game, take her for a spin.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png TK Shot
shot front
108,300
{{{AlphaSuper}}}
Beta.png TK Overdrive
direct front
103,000
{{{BetaSuper}}}
Gamma.png TK Trap
direct upward
90,000
{{{GammaSuper}}}
Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Dark Phoenix TK Shot
shot front
140,300
{{{AlphaSuper}}}
Beta.png Dark Phoenix TK Overdrive
direct front
123,700
softknockdown
{{{BetaSuper}}}
Gamma.png Dark Phoenix TK Trap
direct upward
162,500
wallbounce
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
30,000
Crouching Light
d + l
33,000
low
Standing Medium
m
40,000
Crouching Medium
d + m
50,000
low
ADAM, MOVE NAME
f + m
50,000
high
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low
ADAM, MOVE NAME
f + h
73,000
high
Standing Special
s
80,000
launches
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
ADAM, MOVE NAME
air f + h
73,000
high
ADAM, MOVE NAME
air d + h
70,000
high ground bounce against airborne
Jumping Special
air s
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
TK Shot
qcf + atk
80,000 l
108,300 m
122,600 h
airok
air l and m otg
TK Trap
qcb + atk
90,000
TK Overdrive
dp + atk
103,000 l
103,000 m
154,400 h
Teleport
rdp + atk
Flight
qcb + s
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Phoenix Rage
qcf + atk + atk
320,700
wallbounce
InsertMovesHere
qcb + atk + atk
Heals Red Life when opponent is inside the field. Lasts 10 seconds.
Dark Phoenix
die with 5 levels of hyper meter

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy