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{{MoveListRow | Standing Heavy | h | 102,300 | chipdamage }} | {{MoveListRow | Standing Heavy | h | 102,300 | chipdamage }} | ||
{{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}} | {{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}} | ||
{{MoveListRow | Standing Special | s | 100,000 | | {{MoveListRow | Standing Special | s | 100,000 | armored launch }} | ||
{{MoveListRow | Jumping Light | air l | 75,000 | high djcancel }} | {{MoveListRow | Jumping Light | air l | 75,000 | high djcancel }} | ||
{{MoveListRow | Jumping Medium | air m | 100,00 | high djcancel }} | {{MoveListRow | Jumping Medium | air m | 100,00 | high djcancel }} | ||
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{{MoveListRow | Jumping Special | air s | 120,000 | high }} | {{MoveListRow | Jumping Special | air s | 120,000 | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === |
Revision as of 00:26, 2 February 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Sentinel
In a nutshell
DESCRIBE SENTINEL'S PLAY STYLE HERE
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
70,000
Crouching Light
d + l
70,000
low
Standing Medium
m
100,000
armored
Crouching Medium
d + m
97,600
low armored
Standing Heavy
h
102,300
chipdamage
Crouching Heavy
d + h
102,300
chipdamage
Standing Special
s
100,000
armored launch
Jumping Light
air l
75,000
high djcancel
Jumping Medium
air m
100,00
high djcancel
Jumping Heavy
air h
110,000
high
Jumping Special
air s
120,000
high
Special Moves
Rocket Punch
qcf + atk
150,000 l
150,000 m
??????? h
150,000 m
??????? h
air ok l version otg
ADAM, MOVE NAME?
dp + atk
120,000 l
140,000 m
150,000 h
140,000 m
150,000 h
throw
Sentinel Force
qcb + atk
???
l travels upwards
m travels downwards
h drops bombs
m travels downwards
h drops bombs
Flight
qcb + s
lasts 3 seconds
Hyper Moves
Plasma Storm
qcf + atk + atk
282,200
Hard Drive
air qcf + atk + atk
295,400
Hyper Sentinel Force
qcb + atk + atk
45,000 per hit
Strategy
Tips and Tricks
- Tip 1
- Tip 2