Marvel vs Capcom 3/Phoenix: Difference between revisions

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{{MoveListRow | Jumping Heavy |  air h | 70,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 70,000 | high }}
{{MoveListRow | ADAM, MOVE NAME | air f + h | 73,000 | high }}
{{MoveListRow | ADAM, MOVE NAME | air f + h | 73,000 | high }}
{{MoveListRow | ADAM, MOVE NAME | air 2 + h | 70,000 | high ground bounce against airborne }}
{{MoveListRow | ADAM, MOVE NAME | air d + h | 70,000 | high ground bounce against airborne }}
{{MoveListRow | Jumping Special |  air s | 70,000 | high }}
{{MoveListRow | Jumping Special |  air s | 70,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 14:30, 31 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Phoenix

Phoenixface.jpg

In a nutshell

DESCRIBE HER PLAY STYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png AlphaName
{{#motion: }}
{{{AlphaSuper}}}
Beta.png BetaName
{{#motion: }}
{{{BetaSuper}}}
Gamma.png GammaName
{{#motion: }}
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
30,000
Crouching Light
d + l
33,000
low
Standing Medium
m
40,000
Crouching Medium
d + m
50,000
low
ADAM, MOVE NAME
f + m
50,000
high
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low
ADAM, MOVE NAME
f + h
73,000
high
Standing Special
s
80,000
launches
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
ADAM, MOVE NAME
air f + h
73,000
high
ADAM, MOVE NAME
air d + h
70,000
high ground bounce against airborne
Jumping Special
air s
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: qcf + atk + atk}}
InsertMovesHere
{{#motion: qcf + atk + atk}}

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy