Marvel vs Capcom 3/MODOK: Difference between revisions

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===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | qcf + atk + atk | damage | }}
{{MoveListRow | Hyper Psionic Blast | qcf + atk + atk | ???|| Consumes all levels of analysis}}
{{MoveListRow | InsertMovesHere | qcb + atk + atk | damage | }}
{{MoveListRow | Hyper Battering Ram | qcb + atk + atk | 305,000 | }}
{{MoveListRow | Kiler Illumination | dp + atk + atk | 300,000 | throw can escape by jumping }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 14:16, 31 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

MODOK

Modokface.jpg

In a nutshell

DESCRIBE MODOK'S PLAY STYLE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png AlphaName
{{{AlphaSuper}}}
Beta.png BetaName
{{{BetaSuper}}}
Gamma.png GammaName
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
45,000
Crouching Light
d + l
45,000
low
Standing Medium
m
67,000
chipdamage
Crouching Medium
d + m
60,000
low chipdamage
Standing Heavy
h
80,000
jcancel
Crouching Heavy
d + h
80,000
low jcancel
ADAM, MOVE NAME?
f + h
90,000
wallbounce jcancel
ADAM, MOVE NAME?
df + h
80,000
jcancel
Standing Special
s
80,000
Jumping Light
air l
25,000 per hit
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
80,000
high
Jumping Special
air s
90,000
high groundbounce

Special Moves

Name
Command
Damage
Special Properties (glossary)
Battering Ram
atk + s
90,000
Psionic Blast
qcf + atk
90,700 l
103,000 m
122,600 h
airok
Psionic High Blast
qcf + s
163,000
Analysis Cube
qcb + atk
50,000
Grants one level of analysis
Balloon Bomb
dp + atk
80,000
Jamming Bomb
dp + s
80,000
Reverses opponent's controls for ??? seconds
Flight
qcb + s
Lasts 6 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hyper Psionic Blast
qcf + atk + atk
 ???
Hyper Battering Ram
qcb + atk + atk
305,000
Kiler Illumination
dp + atk + atk
300,000
throw can escape by jumping

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy