Marvel vs Capcom 3/Magneto: Difference between revisions

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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | EM Disruptor | qcf + atk | 90,000 l <br> 104,500 m <br> 121,600 h | airok }}
{{MoveListRow | EM Disruptor | qcf + atk | 90,000 l <br> 104,500 m <br> 121,600 h | airok }}
{{MoveListRow | Hyper Grav | qcb + atk | 50,000 | airok }}
{{MoveListRow | Hyper Grav | qcb + atk | 50,000 Grab<br>45,000 Release l <br>49,000 Release m and h | airok }}
{{MoveListRow | Magnetic Blast | air u uf f + atk | 70,000 | }}
{{MoveListRow | Magnetic Blast | air u uf f + atk | 70,000 | }}
{{MoveListRow | Force Field | dp + atk |  | counter }}
{{MoveListRow | Force Field | dp + atk |  | counter physical attacks }}
{{MoveListRow | Flight | qcb + s |  | Lasts 2 seconds }}
{{MoveListRow | Flight | qcb + s |  | Lasts 2 seconds }}



Revision as of 18:44, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Magneto

Magnetoface.jpg

In a nutshell

DESCRIBE MAGNUS PLAY STYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png EM Disruptor
shot front
90,000
softknockdown
{{{AlphaSuper}}}
Beta.png Hyper Gravitation
shot front
50,000 Grab
49,000 Release
{{{BetaSuper}}}
Gamma.png Force Field
extra instant
100,000
counter physical attacks
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction in the air + atk + atk
Standing Light
l
50,000
Crouching Light
d + l
43,000
low
Standing Medium
m
65,000
Crouching Medium
d + m
70,000
low
Standing Heavy
h
83,000
Crouching Heavy
d + h
75,000
low
Standing Special
s
90,000
Jumping Light
air l
48,000
high
Jumping Medium
air m
66,000
high
Jumping Heavy
air h
83,000
high
Jumping Special
air s
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
EM Disruptor
qcf + atk
90,000 l
104,500 m
121,600 h
airok
Hyper Grav
qcb + atk
50,000 Grab
45,000 Release l
49,000 Release m and h
airok
Magnetic Blast
air u uf f + atk
70,000
Force Field
dp + atk
counter physical attacks
Flight
qcb + s
Lasts 2 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Shockwave
qcf + atk + atk
70,000 per hit x 6
otg
Magnetic Tempest
qcb + atk + atk
10,000 per hit x 38
airok
Gravity Squeeze
dp + atk + atk
400,000
otg hits everywhere on the screen

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy