Marvel vs Capcom 3/Dr. Doom: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Standing Light | {{#motion: l }} | 55,000 | }}
{{MoveListRow | Standing Light | {{#motion: l }} | 55,000 | }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 53,000 | low }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 53,000 | low }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 72,000 | otg }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 40,000 x2 | otg }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 70,000 | }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 70,000 | }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 101,700 | }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 55,000 x2 | }}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 80,000 | low}}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 80,000 | low}}
{{MoveListRow | ADAM MOVE NAME? | {{#motion:f + h }} | 90,000 | launch}}
{{MoveListRow | Doom Kick | {{#motion:f + h }} | 90,000 | launch}}
{{MoveListRow | Standing Special | {{#motion: s }} | 100,000 | }}
{{MoveListRow | Hidden Missiles | {{#motion:b + h }} | 20,000 per hit | Mash for up to 8 missiles}}
{{MoveListRow | Standing Special | {{#motion: s }} | 100,000 | launch }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 55,000 | high airdashcancel }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 55,000 | high airdashcancel }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 81,000 | high airdashcancel }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 81,000 | high airdashcancel }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 35,000 per hit | nocancel}}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 35,000 per hit | nocancel}}
{{MoveListRow | ADAM MOVE NAME? | {{#motion: air f + h }} | 90,000 per hit | airdashcancel}}
{{MoveListRow | Foot Dive | {{#motion: air f + h }} | 90,000 per hit | airdashcancel}}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 90,000 | airdashcancel supercancel}}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 90,000 | airdashcancel supercancel}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 02:49, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Dr. Doom

Doomface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

INSERT DESCRIPTION OF PLAYSTYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Plasma Beam
{{#motion: shot front}}
113,600
{{{AlphaSuper}}}
Beta.png Hidden Missiles
{{#motion: shot upward }}
20,000 per hit
{{{BetaSuper}}}
Gamma.png Molecular Shield
{{#motion: shot front}}
101,100
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
55,000
Crouching Light
{{#motion: d + l }}
53,000
low
Standing Medium
{{#motion: m }}
40,000 x2
otg
Crouching Medium
{{#motion: d + m }}
70,000
Standing Heavy
{{#motion: h }}
55,000 x2
Crouching Heavy
{{#motion:d + h }}
80,000
low
Doom Kick
{{#motion:f + h }}
90,000
launch
Hidden Missiles
{{#motion:b + h }}
20,000 per hit
Mash for up to 8 missiles
Standing Special
{{#motion: s }}
100,000
launch
Jumping Light
{{#motion: air l }}
55,000
high airdashcancel
Jumping Medium
{{#motion: air m }}
81,000
high airdashcancel
Jumping Heavy
{{#motion: air h }}
35,000 per hit
nocancel
Foot Dive
{{#motion: air f + h }}
90,000 per hit
airdashcancel
Jumping Special
{{#motion: air s }}
90,000
airdashcancel supercancel

Special Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Beam
{{#motion:qcf + atk }}
{{#motion:81,700 l
113,600 m
143,000 h}}
airok
Photon Shock
{{#motion:qcb + atk }}
30,000 per hit
airok
Molecular Shield
{{#motion:dp + atk }}
22,500 per hit
Flight
{{#motion:qcb + s }}
Lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Photon Array
{{#motion: qcb + atk + atk}}
287,900
airok
Sphere Flame
{{#motion: dp + atk + atk}}
340,000
Doom Time
{{#motion: qcb + atk + atk}}
440,000

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy