Marvel vs Capcom 3/Hulk: Difference between revisions

From SuperCombo Wiki
Line 44: Line 44:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | {{#motion: }} | | }}
{{MoveListRow | Gamma Charge | qcf + atk | ADAM, CAN'T FIGURE OUT YOUR NOTES :) | }}
{{MoveListRow | Gamma Anti Air | dp + atk | 135,000 l <br> 171,800 m <br> 204,600 h | h version groundbounce }}
{{MoveListRow | Gamma Toss | hcb + atk | 60,000 l <br> 60,000 m <br> 50,000 h | throw <br> h version, air throw }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 02:08, 30 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Hulk

Hulkface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

DESCRIBE HULK'S PLAY STYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png AlphaName
{{{AlphaSuper}}}
Beta.png BetaName
{{{BetaSuper}}}
Gamma.png GammaName
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
armored
Crouching Medium
d + m
90,000
Standing Heavy
h
120,000
armored groundbounce
Crouching Heavy
d + h
100,000
Standing Special
s
121,000
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
Jumping Special
air s
130,000
high
groundbounce when not used after launcher

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Charge
qcf + atk
ADAM, CAN'T FIGURE OUT YOUR NOTES :)
Gamma Anti Air
dp + atk
135,000 l
171,800 m
204,600 h
h version groundbounce
Gamma Toss
hcb + atk
60,000 l
60,000 m
50,000 h
throw
h version, air throw

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: qcf + atk + atk}}
InsertMovesHere
{{#motion: qcf + atk + atk}}

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy