Tom Cannon (talk | contribs) No edit summary |
Tom Cannon (talk | contribs) |
||
Line 28: | Line 28: | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Standing Light | l | 85,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Crouching Light | d + l | 58,000 | low }} | ||
{{MoveListRow | | {{MoveListRow | Standing Medium | m | 90,000 | armored }} | ||
{{MoveListRow | | {{MoveListRow | Crouching Medium | d + m | 90,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Standing Heavy | h | 120,000 | armored groundbounce }} | ||
{{MoveListRow | | {{MoveListRow | Crouching Heavy | d + h | 100,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Standing Special | s | 121,000 | }} | ||
{{MoveListRow | | {{MoveListRow | Jumping Light | air l | 60,000 | high }} | ||
{{MoveListRow | | {{MoveListRow | Jumping Medium | air m | 90,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | 110,000 | high }} | |||
{{MoveListRow | Jumping Special | air s | 130,000 | high <br> groundbounce when not used after launcher }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 02:03, 30 January 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Hulk
TODO, insert a paragraph or two briefly describing the character
In a nutshell
DESCRIBE HULK'S PLAY STYLE HERE
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
armored
Crouching Medium
d + m
90,000
Standing Heavy
h
120,000
armored groundbounce
Crouching Heavy
d + h
100,000
Standing Special
s
121,000
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
Jumping Special
air s
130,000
high
groundbounce when not used after launcher
groundbounce when not used after launcher
Special Moves
InsertMovesHere
{{#motion: }}
Hyper Moves
InsertMovesHere
{{#motion: qcf + atk + atk}}
InsertMovesHere
{{#motion: qcf + atk + atk}}
Strategy
Tips and Tricks
- Tip 1
- Tip 2