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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | | {{MoveListRow | Wall Jump | {{#motion: uf while in the air against the wall }} | | }} | ||
{{MoveListRow | Crouching Light | | {{MoveListRow | Double Jump | {{#motion: u while in the air }} | | }} | ||
{{MoveListRow | Standing Medium | | {{MoveListRow | Triple Jump | {{#motion: u during a Double Jump }} | | }} | ||
{{MoveListRow | Crouching Medium | | {{MoveListRow | Air Dash | {{#motion: f f or atk + atk in the air }} | | Can be performed twice in a jump,<br>but each Air Dash removes one<br>of your remaining Jumps. }} | ||
{{MoveListRow | Standing Heavy | | {{MoveListRow | Standing Light | {{#motion: l }} | 35,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | high}} | {{MoveListRow | Crouching Light | {{#motion: d + l }} | 33,000 | }} | ||
{{MoveListRow | Standing Special | | {{MoveListRow | Standing Medium | {{#motion: m }} | 48,000 | }} | ||
{{MoveListRow | Jumping Light | | {{MoveListRow | Crouching Medium | {{#motion: d + m }} | 48,000 | low }} | ||
{{MoveListRow | Jumping Medium | | {{MoveListRow | Standing Heavy | {{#motion: h }} | 70,000 | jcancel }} | ||
{{MoveListRow | Head Stomp | | {{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 80,000 | low jcancel}} | ||
{{MoveListRow | Jumping Heavy | | {{MoveListRow | Neck Breaker | {{#motion:f + h }} | 80,000 | high}} | ||
{{MoveListRow | Jumping Special | | {{MoveListRow | Standing Special | {{#motion: s }} | 70,000 | launch }} | ||
{{MoveListRow | Jumping Light | {{#motion: air l }} | 40,000 | high }} | |||
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 55,000 | high }} | |||
{{MoveListRow | Head Stomp | {{#motion: air d + m }} | 65,000 | high }} | |||
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 70,000 | high }} | |||
{{MoveListRow | Jumping Special | {{#motion: air s }} | 70,000 | high }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 01:09, 30 January 2011


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Chun Li
An undercover Interpol detective with lightning fast kicks, Chun Li seeks to avenge her father's death. A staple in literally more than a dozen Capcom fighting games, Chun Li is back for more in Marvel vs. Capcom 3.
In a nutshell
Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching {{#motion:m}} and Jump-Cancelable {{#motion:h}} attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you.
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Normal Moves
but each Air Dash removes one
of your remaining Jumps.
Special Moves
70,000 m
190,000 h}}
h after h kikoken
to add 10,000 and crumple
94,800 m
113,400 h}}
101,400 m
120,000 h}}
Hyper Moves
Strategy
Tips and Tricks
- Chun Li's Lightning Legs assist hits repeatedly for a long time. Use this time to do high and low mixups on your opponent.
- If you corner your opponent and Headstomp them, you can do it repeatedly without ever having to land. Call assists while you do this to really annoy your opponents, and cancel a stomp into lightning legs to change up your pattern and make the corner even more of a nightmare for your enemies.
- After a long combo into Koyokusen Super, Hit Stun Decay will prevent you from doing much in the air after the launch. Instead, try simply comboing Hard attack into an exchange to keep the combo going.