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* Chris' Flame Thrower deals some of the highest chip damage in the game. It also works as a great anti-air when performed early. Remember to hold {{#motion:h}} to keep the flame going longer. If it juggles properly, you can super cancel this into Sweep Combo super. The best way to do this is to use {{#motion:l + m}} to activate the super without letting go of {{#motion:h}}. | * Chris' Flame Thrower deals some of the highest chip damage in the game. It also works as a great anti-air when performed early. Remember to hold {{#motion:h}} to keep the flame going longer. If it juggles properly, you can super cancel this into Sweep Combo super. The best way to do this is to use {{#motion:l + m}} to activate the super without letting go of {{#motion:h}}. | ||
* Chris' Light Grenade will sit at his feet and ward off potential attackers. Even if they hit you, they will probably be hit by the mine and be subjected to more keepaway. | * Chris' Light Grenade will sit at his feet and ward off potential attackers. Even if they hit you, they will probably be hit by the mine and be subjected to more keepaway. | ||
* Chris can use his Pistol to shoot his grenades, causing them to explode prematurely. | |||
* On point, Chris' Sweep Combo when used in a Team Hyper Combo hits on the same frame it is activated, meaning that if your opponent is not already blocking, they have already been hit. | |||
=== Basic Strategy === | === Basic Strategy === | ||
=== Advanced Strategy === | === Advanced Strategy === |
Revision as of 00:01, 30 January 2011


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Chris
TODO, insert a paragraph or two briefly describing the character
In a nutshell
Chris is a keepaway character that excels in controlling the ground and inflicting {{#motion:chipdamage}}. Using a variety of heavy weapons and grenade to create a symphony of destruction is easy for a Chris player, and frustrating his opponents into mistakes is just another day at work. While Chris has a lot of combo potential, his poor movement won't often leave him in a place to show off his boulder punching skills.
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Normal Moves
Cannot Special Cancel or Assist
Can Super Cancel
Special Moves
Air Version groundbounce otg
150,000{{#motion:m}}
130,000{{#motion:h}}
Leaves puddle of fire for 15,000 x5
Hyper Moves
You must aim the reticle
and press {{#motion:atk}} again to fire, 3 shots
Strategy
Tips and Tricks
- While Chris' {{#motion:otg}} gun attacks cannot be canceled, you can pair them with assists to help pick the opponent up for more damage.
- Chris' Shotgun covers a ton of the screen and causes enough hitstun to prepare your next attack.
- Chris' Flame Thrower deals some of the highest chip damage in the game. It also works as a great anti-air when performed early. Remember to hold {{#motion:h}} to keep the flame going longer. If it juggles properly, you can super cancel this into Sweep Combo super. The best way to do this is to use {{#motion:l + m}} to activate the super without letting go of {{#motion:h}}.
- Chris' Light Grenade will sit at his feet and ward off potential attackers. Even if they hit you, they will probably be hit by the mine and be subjected to more keepaway.
- Chris can use his Pistol to shoot his grenades, causing them to explode prematurely.
- On point, Chris' Sweep Combo when used in a Team Hyper Combo hits on the same frame it is activated, meaning that if your opponent is not already blocking, they have already been hit.