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===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Grenade Launcher | {{#motion: qcf + atk + atk}} | 345,000 | }} | {{MoveListRow | Grenade Launcher | {{#motion: qcf + atk + atk}} | 345,000 | Freeze Shot Fails on Airborn Foes}} | ||
{{MoveListRow | Sweep Combo | {{#motion: dp + atk + atk}} | 240,000 | }} | {{MoveListRow | Sweep Combo | {{#motion: dp + atk + atk}} | 240,000 | }} | ||
{{MoveListRow | Laser Missile | {{#motion: qcb + atk + atk}} | 445,000 | otg }} | {{MoveListRow | Laser Missile | {{#motion: qcb + atk + atk}} | 445,000 , 148,500 per volly x3 | otg <br> You must aim the reticle and press {{#motion:atk}} again to fire, 3 shots }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 23:40, 29 January 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Chris
TODO, insert a paragraph or two briefly describing the character
In a nutshell
TODO Summarize Chris's gameplay
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
{{#motion: l }}
48,000
Crouching Light
{{#motion: d + l }}
45,000
low
Standing Medium
{{#motion: m }}
65,000
Crouching Medium
{{#motion: d + m }}
80,000
low
Standing Pistol
{{#motion: f + m }}
90,000
otg chipdamage
Standing Heavy
{{#motion: h }}
80,000
Crouching Heavy
{{#motion:d + h }}
80,000
low otg
Stun Baton
{{#motion:f + h }}
90,000
otg chipdamage
Flame Thrower
{{#motion:b + h , hold h }}
166,800
chipdamage
Cannot Special Cancel or Assist
Can Super Cancel
Cannot Special Cancel or Assist
Can Super Cancel
Standing Special
{{#motion: s }}
80,000
Jumping Light
{{#motion: air l }}
50,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Jumping Heavy
{{#motion: air h }}
90,000
high
Air Pistol
{{#motion: air d + h }}
90,000
chipdamage
Jumping Special
{{#motion: air s }}
85,000
high
Special Moves
Shotgun
{{#motion:qcf + l }}
133,400
airok , air version otg
Machine Gun
{{#motion: qcf + m}}
120,900
airok , air version otg
Magnum
{{#motion: qcf + h}}
150,000
Ground Version wallbounce
Air Version groundbounce otg
Air Version groundbounce otg
Combo Punch Light
{{#motion:qcb + l , l , m , h}}
257,400
wallbounce on last hit
Combo Punch Medium
{{#motion:qcb + m , h }}
230,300
wallbounce on last hit
Combo Punch Heavy
{{#motion:qcb + h }}
131,000
hardknockdown
Grenade
{{#motion: dp + atk}}
130,000{{#motion:l}}
150,000{{#motion:m}}
130,000{{#motion:h}}
150,000{{#motion:m}}
130,000{{#motion:h}}
Leaves puddle of fire for 15,000 x5
Prone Fire
{{#motion:d , d + h , h }}
90,000
Press {{#motion:u}} to stand up
Hyper Moves
Grenade Launcher
{{#motion: qcf + atk + atk}}
345,000
Freeze Shot Fails on Airborn Foes
Sweep Combo
{{#motion: dp + atk + atk}}
240,000
Laser Missile
{{#motion: qcb + atk + atk}}
445,000 , 148,500 per volly x3
otg
You must aim the reticle and press {{#motion:atk}} again to fire, 3 shots
You must aim the reticle and press {{#motion:atk}} again to fire, 3 shots
Strategy
Tips and Tricks
- Tip 1
- Tip 2