Marvel vs Capcom 3/Chris: Difference between revisions

From SuperCombo Wiki
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Shotgun| {{#motion:qcf + l }} | 133,400 | airok , air version otg}}
{{MoveListRow | Shotgun| {{#motion:qcf + l }} | 133,400 | airok , air version otg}}
{{MoveListRow | Machine Gun | {{#motion: qcf + m}} | 120,400 | airok , air version otg}}
{{MoveListRow | Machine Gun | {{#motion: qcf + m}} | 120,900 | airok , air version otg}}
{{MoveListRow | Magnum | {{#motion: qcf + h}} | 150,000 | wallbounce airok ground , air version otg }}
{{MoveListRow | Magnum | {{#motion: qcf + h}} | 150,000 | Ground Version wallbounce <br> Air Version groundbounce otg }}
{{MoveListRow | Combo Punch #1 | {{#motion:qcb + l , l , m , h}} | 257,400 | wallbounce }}
{{MoveListRow | Combo Punch Light | {{#motion:qcb + l , l , m , h}} | 257,400 | wallbounce on last hit }}
{{MoveListRow | Combo Punch #2 | {{#motion:qcb + m , h }} | 230,300 | wallbounce }}
{{MoveListRow | Combo Punch Medium | {{#motion:qcb + m , h }} | 230,300 | wallbounce on last hit }}
{{MoveListRow | Combo Punch #3 | {{#motion:qcb + h }} | 131,000 | }}
{{MoveListRow | Combo Punch Heavy | {{#motion:qcb + h }} | 131,000 | hardknockdown }}
{{MoveListRow | Grenade | {{#motion: dp + atk}} | 130,000{{#motion:l}}<br>150,000{{#motion:m}}<br>150,000{{#motion:h}} | }}
{{MoveListRow | Grenade | {{#motion: dp + atk}} | 130,000{{#motion:l}}<br>150,000{{#motion:m}}<br>130,000{{#motion:h}} | Leaves puddle of fire for 15,000 x5 }}
{{MoveListRow | Prone Fire | {{#motion:d , d + h , h }} | 90,000 | }}
{{MoveListRow | Prone Fire | {{#motion:d , d + h , h }} | 90,000 | Press {{#motion:u}} to stand up }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 23:37, 29 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Chris

Chrisface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

TODO Summarize Chris's gameplay


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Combo Punch
{{#motion: direct front }}
40,000 + 80,000
hardknockdown
{{{AlphaSuper}}}
Beta.png Gun Fire
{{#motion: shot front }}
125,000
{{{BetaSuper}}}
Gamma.png Grenade Toss
{{#motion: shot downward }}
Bomb:117,000 Explosion:130,000
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
48,000
Crouching Light
{{#motion: d + l }}
45,000
low
Standing Medium
{{#motion: m }}
65,000
Crouching Medium
{{#motion: d + m }}
80,000
low
Standing Pistol
{{#motion: f + m }}
90,000
otg chipdamage
Standing Heavy
{{#motion: h }}
80,000
Crouching Heavy
{{#motion:d + h }}
80,000
low otg
Stun Baton
{{#motion:f + h }}
90,000
otg chipdamage
Flame Thrower
{{#motion:b + h , hold h }}
166,800
chipdamage
Cannot Special Cancel or Assist
Can Super Cancel
Standing Special
{{#motion: s }}
80,000
Jumping Light
{{#motion: air l }}
50,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Jumping Heavy
{{#motion: air h }}
90,000
high
Air Pistol
{{#motion: air d + h }}
90,000
chipdamage
Jumping Special
{{#motion: air s }}
85,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shotgun
{{#motion:qcf + l }}
133,400
airok , air version otg
Machine Gun
{{#motion: qcf + m}}
120,900
airok , air version otg
Magnum
{{#motion: qcf + h}}
150,000
Ground Version wallbounce
Air Version groundbounce otg
Combo Punch Light
{{#motion:qcb + l , l , m , h}}
257,400
wallbounce on last hit
Combo Punch Medium
{{#motion:qcb + m , h }}
230,300
wallbounce on last hit
Combo Punch Heavy
{{#motion:qcb + h }}
131,000
hardknockdown
Grenade
{{#motion: dp + atk}}
130,000{{#motion:l}}
150,000{{#motion:m}}
130,000{{#motion:h}}
Leaves puddle of fire for 15,000 x5
Prone Fire
{{#motion:d , d + h , h }}
90,000
Press {{#motion:u}} to stand up

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Grenade Launcher
{{#motion: qcf + atk + atk}}
345,000
Sweep Combo
{{#motion: dp + atk + atk}}
240,000
Laser Missile
{{#motion: qcb + atk + atk}}
445,000
otg

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy