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| INSERT QUICK SUMMARY OF DANTE'S PLAYSTYLE
| | Dante has the most moves of any character ever in the VS series. This might make him intimidating to both play as and fight against, but a simple Dante using only a handful of his moves can be very powerful. Perhaps over time, players will master his entire move set and show the world what this already powerful character can really do. |
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| | Dante has one of the best normals in the game in his Standing Light attack. This bad boy helps him control the screen and start powerful combos. His Air Trick teleport also makes keeping him away nearly impossible. If you like having every possible option available to you and have a good memory, Dante might be for you. |
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Dante
INSERT DANTE LORE
In a nutshell
Dante has the most moves of any character ever in the VS series. This might make him intimidating to both play as and fight against, but a simple Dante using only a handful of his moves can be very powerful. Perhaps over time, players will master his entire move set and show the world what this already powerful character can really do.
Dante has one of the best normals in the game in his Standing Light attack. This bad boy helps him control the screen and start powerful combos. His Air Trick teleport also makes keeping him away nearly impossible. If you like having every possible option available to you and have a good memory, Dante might be for you.
Beginners Video Walkthrough
Move List
Assist Types

Jam Session
{{#motion: direct front}}
90,800
{{{AlphaSuper}}}

Crystal
{{#motion: shot front}}
120,300
{{#motion: otg }}
{{{BetaSuper}}}

Weasel Shot
{{#motion: shot downward}}
25,000 per hit
{{{GammaSuper}}}
Normal Moves
Double Jump
{{#motion: u in the air }}
If you used Air Dash,
you cannot Double Jump
Air Dash
{{#motion: f f or b b in the air }} or
{{#motion: f + atk + atk or b + atk + atk in the air}}
If you used Double Jump,
you cannot Air Dash
Standing Light
{{#motion: l }}
43,000
Crouching Light
{{#motion: d + l }}
40,000
low
Standing Medium
{{#motion: m }}
55,000
Crouching Medium
{{#motion: d + m }}
50,000
low
Standing Heavy
{{#motion: h }}
70,000
Wild Stomp
{{#motion: df + h}}
85,900
otg Can cancel into Stinger
Weasel Shot
Mash {{#motion: h}} or {{#motion: b}} Mash {{#motion: h}}
68,600, 93,500 back version
Crouching Heavy
{{#motion:d + h }}
102,500
Mash for more hits
Million Stab
Crouching Heavy, then mash {{#motion: h }}
5,000 per hit, 40,000 for last hit
Stinger
{{#motion: f + h }}
80,000
Million Stab
Stinger, then mash {{#motion: h }}
5,000 per hit, 40,000 for last hit
Standing Special
{{#motion: s }}
80,000
Prop Shredder
Standing Special, then mash {{#motion: s}}
Need_Damage
jcancel
Jumping Light
{{#motion: air l }}
40,000
high djcancel
Jumping Medium
{{#motion: air m }}
58,000
high dj cancel
Jumping Heavy
{{#motion: air h }}
70,000
high
Rain Storm
Jumping Heavy, then mash {{#motion: h}}
162,400
Jumping Special
{{#motion: air s }}
90,000
high
Special Moves
Multi Lock
{{#motion: qcf + l}}
50,000 per Shot
Hold {{#motion: l}} to charge
Can cancel charge with normal moves
Multi Lock Followup
Multi Lock, then {{#motion: qcf + l}}
Balls: 30,000 per hit
Beams: 25,000 per hit
Crystal
{{#motion: qcf + m}}
35,000 per hit
otg
Million Carats
Crystal, then {{#motion: qcf + m}}
130,000
otg
Hysteric
{{#motion: qcf + h}}
20,000 per hit
Grapple
Hysteric, then {{#motion: qcf + s}}
60,000
Cannot be canceled
Reverb Shock
{{#motion: qcb + l}}
20,000 x 5
Revolver
{{#motion: qcb + m}}
30,000 per hit
Jet Stream
{{#motion: qcb + h}}
153,900
Fireworks
Reverb Shock, Revolver, or Jet Stream, then {{#motion: h}}
93,100
Crazy Dance
Reverb Shock, Revolver, or Jet Stream, then {{#motion: s}}
163,400
Just frame (you have to time it!)
Twister
{{#motion: dp + l}}
15,000 x 10
otg
Tempest
Twister, then {{#motion: dp + l}}
20,000 per hit
Cannot be canceled
Volcano
{{#motion: dp + m}}
NEED_DAMAGE
otg jcancel
Bee Hive
Volcano, then {{#motion: dp + m}}
135,100
groundbounce
Jam Session
{{#motion: dp + h}}
90,800
Killer Bee
Air {{#motion: qcf + l}}
80,000
groundbounce
The Hammer
Killer Bee, then {{#motion: qcf + l}}
90,000
Air Play
Air {{#motion: qcf + m}}
50,000 , 122,600 Charged
Hold {{#motion:m}} to charge
Sky Dive
Air {{#motion: qcf + h}}
135,100
high
Air Trick
{{#motion: d d + s}}
Teleport
Drive
{{#motion: qcf + s}}
70,000 , 143,000 Charged
Hold {{#motion:s}} to charge
Hyper Moves
Jackpot
{{#motion: qcf + atk + atk}}
254,000
Devil Trigger
{{#motion: qcb + atk + atk}}
Transformation lasts 10 seconds
Flight
Devil Trigger, then {{#motion: qcb + s}}
Lasts 3 seconds
Thunder Bolt
Devil Trigger, Air {{#motion: qcf + s}}
130,700
Vortex
Devil Trigger, Air {{#motion: dp + s}}
141,100
Devil Must Die
{{#motion: dp + atk + atk}}
440,000
invincibility
Strategy
Tips and Tricks
Basic Strategy
Advanced Strategy