Marvel vs Capcom 3/Chris: Difference between revisions

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{{MoveListRow | Standing Medium | {{#motion: m }} | 65,000 | }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 65,000 | }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 80,000 | low }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 80,000 | low }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion: f + m }} | 90,000 | otg chips }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion: f + m }} | 90,000 | otg chipdamage }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 80,000 | }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 80,000 | }}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 80,000 | low }}
{{MoveListRow | Crouching Heavy | {{#motion:d + h }} | 80,000 | low }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion:f + h }} | 90,000 | otg chips }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion:f + h }} | 90,000 | otg chipdamage }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion:b + h }} | 166,800 | chips }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion:b + h }} | 166,800 | chipdamage }}
{{MoveListRow | Standing Special | {{#motion: s }} | 80,000 | }}
{{MoveListRow | Standing Special | {{#motion: s }} | 80,000 | }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 50,000 | high }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 50,000 | high }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 70,000 | high }}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 70,000 | high }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 90,000 | high }}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 90,000 | high }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion: air d + h }} | 90,000 | chips }}
{{MoveListRow | ADAM WHAT IS THIS MOVE? | {{#motion: air d + h }} | 90,000 | chipdamage }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 85,000 | high }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 85,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 21:43, 29 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Chris

Chrisface.jpg

TODO, insert a paragraph or two briefly describing the character

In a nutshell

TODO Summarize Chris's gameplay


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Combo Punch
{{#motion: direct front }}
40,000 + 80,000
hardknockdown
{{{AlphaSuper}}}
Beta.png Gun Fire
{{#motion: shot front }}
125,000
{{{BetaSuper}}}
Gamma.png Grenade Toss
{{#motion: shot downward }}
117,000
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
48,000
Crouching Light
{{#motion: d + l }}
45,000
low
Standing Medium
{{#motion: m }}
65,000
Crouching Medium
{{#motion: d + m }}
80,000
low
ADAM WHAT IS THIS MOVE?
{{#motion: f + m }}
90,000
otg chipdamage
Standing Heavy
{{#motion: h }}
80,000
Crouching Heavy
{{#motion:d + h }}
80,000
low
ADAM WHAT IS THIS MOVE?
{{#motion:f + h }}
90,000
otg chipdamage
ADAM WHAT IS THIS MOVE?
{{#motion:b + h }}
166,800
chipdamage
Standing Special
{{#motion: s }}
80,000
Jumping Light
{{#motion: air l }}
50,000
high
Jumping Medium
{{#motion: air m }}
70,000
high
Jumping Heavy
{{#motion: air h }}
90,000
high
ADAM WHAT IS THIS MOVE?
{{#motion: air d + h }}
90,000
chipdamage
Jumping Special
{{#motion: air s }}
85,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shotgun
{{#motion:qcf + l }}
133,400
airok , air version otg
Machine Gun
{{#motion: qcf + m}}
120,400
airok , air version otg
Magnum
{{#motion: qcf + h}}
150,000
wallbounce airok ground , air version otg
Combo Punch #1
{{#motion:qcb + l , l , m , h}}
257,400
wallbounce
Combo Punch #2
{{#motion:qcb + m , h }}
230,300
wallbounce
Combo Punch #3
{{#motion:qcb + h }}
131,000
Grenade
{{#motion: dp + atk}}
130,000{{#motion:l}}
150,000{{#motion:m}}
150,000{{#motion:h}}
Prone Fire
{{#motion:d , d + h , h }}
90,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Grenade Launcher
{{#motion: qcf + atk + atk}}
345,000
Sweep Combo
{{#motion: dp + atk + atk}}
240,000
Laser Missile
{{#motion: qcb + atk + atk}}
445,000
otg

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy