Marvel vs Capcom 3/Ryu: Difference between revisions

From SuperCombo Wiki
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | {{#motion: }} |  | }}
{{MoveListRow | Standing Light | l | 50,000 | }}
{{MoveListRow | Crouching Light |  d + l | 45,000 | low }}
{{MoveListRow | Standing Medium |  m | 75,000 | }}
{{MoveListRow | Crouching Medium |  d + m | 61,000 | low }}
{{MoveListRow | Overhead Punch | f + m | 63,000 | high nocancel}}
{{MoveListRow | Standing Heavy |  h | 70,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low hardknockdown}}
{{MoveListRow | ADAM, MOVE NAME? | f + h | 95,000 | }}
{{MoveListRow | Standing Special |  s | 100,000 | }}
{{MoveListRow | Jumping Light |  air l | 55,000| high }}
{{MoveListRow | Jumping Medium |  air m | 108,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 90,000 | high }}
{{MoveListRow | Jumping Special air s | 95,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 14:41, 31 January 2011

Template:MvC3HyperGuideCharacterHeader

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Ryu

Ryuface.jpg

TODO, insert a paragraph or two briefly describing the character


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png AlphaName
{{#motion: }}
{{{AlphaSuper}}}
Beta.png BetaName
{{#motion: }}
{{{BetaSuper}}}
Gamma.png GammaName
{{#motion: }}
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
50,000
Crouching Light
d + l
45,000
low
Standing Medium
m
75,000
Crouching Medium
d + m
61,000
low
Overhead Punch
f + m
63,000
high nocancel
Standing Heavy
h
70,000
Crouching Heavy
d + h
80,000
low hardknockdown
ADAM, MOVE NAME?
f + h
95,000
Standing Special
s
100,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
108,000
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
95,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: qcf + atk + atk}}
InsertMovesHere
{{#motion: qcf + atk + atk}}

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy