Marvel vs Capcom 3/Sentinel: Difference between revisions

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{{MvC3Header}}
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== Sentinel ==
== Sentinel ==
{{MvC3HyperGuideCharacterBox | sentinelface.jpg }}
{{MvC3HyperGuideCharacterBox | sentinelface.jpg }}
 
{{Nutshell|
TODO, insert a paragraph or two briefly describing the character
DESCRIBE SENTINEL'S PLAY STYLE HERE
 
}}


== Beginners Video Walkthrough ==
== Beginners Video Walkthrough ==
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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | AlphaName | {{#motion: }} | |
   | Sentinel Force Charge | shot upward | 135,400 |
   | BetaName  | {{#motion: }} | |  
   | Sentinel Force Bomb | shot downard | 25,000 per wave |  
   | GammaName | {{#motion: }} |  |  
   | Rocket Punch | direct downward |  | otg softknockdown
}}
}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | {{#motion: }} |  | }}
{{MoveListRow | Standing Light | l | 70,000 | }}
{{MoveListRow | Crouching Light |  d + l | 70,000 | low }}
{{MoveListRow | Standing Medium |  m | 100,000 | armored }}
{{MoveListRow | Crouching Medium |  d + m | 97,600 | low armored }}
{{MoveListRow | Standing Heavy |  h | 102,300 | chipdamage }}
{{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}}
{{MoveListRow | Standing Special |  s | 100,000 | chipdamage launch }}
{{MoveListRow | Jumping Light |  air l | 75,000 | high djcancel }}
{{MoveListRow | Jumping Medium |  air m | 100,00 | high djcancel }}
{{MoveListRow | Jumping Heavy air h | 110,000 | high }}
{{MoveListRow | Jumping Special |  air s | 120,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | {{#motion: }} |  | }}
{{MoveListRow | Rocket Punch | qcf + atk | 150,000 l <br> 150,000 m <br> ??????? h | air ok l version otg }}
{{MoveListRow | ADAM, MOVE NAME? | dp + atk | 120,000 l <br> 140,000 m <br> 150,000 h | throw }}
{{MoveListRow | Sentinel Force | qcb + atk | ??? | l travels upwards <br> m travels downwards <br> h drops bombs}}
{{MoveListRow | Flight | qcb + s |  | lasts 3 seconds }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | InsertMovesHere | {{#motion: qcf + atk + atk}} | | }}
{{MoveListRow | Plasma Storm | qcf + atk + atk | 282,200 | }}
{{MoveListRow | InsertMovesHere | {{#motion: qcf + atk + atk}} | | }}
{{MoveListRow | Hard Drive | air qcf + atk + atk | 295,400 | }}
{{MoveListRow | Hyper Sentinel Force | qcb + atk + atk | 45,000 per hit | }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 15:13, 31 January 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors

Sentinel

Sentinelface.jpg

In a nutshell

DESCRIBE SENTINEL'S PLAY STYLE HERE


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force Charge
shot upward
135,400
{{{AlphaSuper}}}
Beta.png Sentinel Force Bomb
shot downard
25,000 per wave
{{{BetaSuper}}}
Gamma.png Rocket Punch
direct downward
otg softknockdown
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
70,000
Crouching Light
d + l
70,000
low
Standing Medium
m
100,000
armored
Crouching Medium
d + m
97,600
low armored
Standing Heavy
h
102,300
chipdamage
Crouching Heavy
d + h
102,300
chipdamage
Standing Special
s
100,000
chipdamage launch
Jumping Light
air l
75,000
high djcancel
Jumping Medium
air m
100,00
high djcancel
Jumping Heavy
air h
110,000
high
Jumping Special
air s
120,000
high


Special Moves

Name
Command
Damage
Special Properties (glossary)
Rocket Punch
qcf + atk
150,000 l
150,000 m
 ??????? h
air ok l version otg
ADAM, MOVE NAME?
dp + atk
120,000 l
140,000 m
150,000 h
throw
Sentinel Force
qcb + atk
 ???
l travels upwards
m travels downwards
h drops bombs
Flight
qcb + s
lasts 3 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Plasma Storm
qcf + atk + atk
282,200
Hard Drive
air qcf + atk + atk
295,400
Hyper Sentinel Force
qcb + atk + atk
45,000 per hit

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy