The King of Fighters 2002/K9999: Difference between revisions

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'''Anywhere:'''<br>
'''Anywhere:'''<br>
1. Jump C(hold), C, f+A - 30%<br>
1. Jump C(hold), Close C, f+A - 30%<br>
2. qcb+D, walk C, f+A - 30%<br>
2. qcb+D, walk Close C, f+A - 30%<br>
3. qcb+D, db hcb df+P - 35%<br>
3. qcb+D, db hcb df+P - 35%<br>
4. C(Buffer:hcb+C), db hcb df+P(Buffer:hcb df+P) - 33%<br>
4. Close C(Buffer:hcb+C), db hcb df+P(Buffer:hcb df+P) - 33%<br>
5. Crouch D(early on opponent wakeup), db hcb df+P - 33%<br>
5. Crouch D(early on opponent wakeup), db hcb df+P - 33%<br>
6. AA(Buffer:hcb+Ax2), db hcb df+A(Buffer:df+A) - 30%
6. Close AA(Buffer:hcb+Ax2), db hcb df+P(Buffer:df+P) - 30%


'''Max Mode:'''<br>
'''Maxmode:'''<br>
1. Crouch B, Crouch D, (C)qcb+B, d f df+ABCD
1. Crouch B, Crouch D, BC, run Close C, f+A(5), (C)dp+A, (C)qcf+C, (C)dp+A, (C)dp+C, db hcb df+P (Corner)<br>
 
2. Crouch B, Crouch D, BC, run Crouch B, dp+A, (C)dp+C, (C)Crouch D(whiff), dp+A, (C)dp+C, (C)Crouch D, db hcb df+P (Corner)<br>
'''Max Mode Activation:'''<br>
3. (Already in maxmode) dp+C, (C)qcb+B(whiff), db hcb df+P(in opposite direction) - 40%<br>
1. Crouch B, Crouch D, BC, C, f+A(5), (C)dp+A, (C)qcf+C, (C)dp+A, (C)dp+C, db hcb df+P (Corner)<br>
4. Close D, BC, d f df+ABCD(immediately after BC) - 55%<br>
2. Crouch B, Crouch D, BC, C, f+A(5), (C)dp+A, (C)dp+C, (C)Crouch D, dp+A, (C)dp+C, db hcb df+P (Corner)
5. (Already in maxmode) f+D throw, d f df+ABCD - 55%


'''Attack Strings:'''<br>
'''Attack Strings:'''<br>
1. qcb+D, C, qcf+A<br>
1. Close C, qcb+D, Close C, qcf+A<br>
2. D, (C)Crouch D, (C)qcb+B (Maxmode)<br>
2. Close C, qcb+B, qcf+A<br>
3. C, qcb+B, qcf+A<br>
3. CD, Crouch D/(qcb+B, qcf+A)<br>
4. CD, crouch D/(qcb+B, qcf+A)
4. Close D, (C)Crouch D, (C)qcb+B (Maxmode)


'''Move Properties:'''<br>
'''Move Properties:'''<br>
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, jump A, jump C<br>
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, jump A, jump C<br>
-CD is cancellable into command moves, specials and DMs<br>
-CD is cancellable into command moves(including down+D), specials and DMs<br>
-f+A is cancellable into DMs only<br>
-free cancellable into moves are qcf+A, qcb+K, dp+P<br>
-free cancellable out-of moves are f+A, qcf+A, dp+P<br>
-close D and qcb+D are overheads<br>
-close D and qcb+D are overheads<br>
-qcf+P and db hcb df+P nullifies projectiles; db hcb df+K nullifies and  
-dp+P, qcf+P and db hcb df+P nullifies projectiles; db hcb df+K nullifies and shoots through projectiles<br>
shoots through projectiles<br>
-dp+P and qcf+P are supercancellable<br>
-dp+P and qcf+P are supercancellable
-close D is a hard knockdown


'''Strategies:'''<br>
'''Strategies:'''<br>

Revision as of 20:50, 19 June 2006

Anywhere:
1. Jump C(hold), Close C, f+A - 30%
2. qcb+D, walk Close C, f+A - 30%
3. qcb+D, db hcb df+P - 35%
4. Close C(Buffer:hcb+C), db hcb df+P(Buffer:hcb df+P) - 33%
5. Crouch D(early on opponent wakeup), db hcb df+P - 33%
6. Close AA(Buffer:hcb+Ax2), db hcb df+P(Buffer:df+P) - 30%

Maxmode:
1. Crouch B, Crouch D, BC, run Close C, f+A(5), (C)dp+A, (C)qcf+C, (C)dp+A, (C)dp+C, db hcb df+P (Corner)
2. Crouch B, Crouch D, BC, run Crouch B, dp+A, (C)dp+C, (C)Crouch D(whiff), dp+A, (C)dp+C, (C)Crouch D, db hcb df+P (Corner)
3. (Already in maxmode) dp+C, (C)qcb+B(whiff), db hcb df+P(in opposite direction) - 40%
4. Close D, BC, d f df+ABCD(immediately after BC) - 55%
5. (Already in maxmode) f+D throw, d f df+ABCD - 55%

Attack Strings:
1. Close C, qcb+D, Close C, qcf+A
2. Close C, qcb+B, qcf+A
3. CD, Crouch D/(qcb+B, qcf+A)
4. Close D, (C)Crouch D, (C)qcb+B (Maxmode)

Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, jump A, jump C
-CD is cancellable into command moves(including down+D), specials and DMs
-f+A is cancellable into DMs only
-free cancellable into moves are qcf+A, qcb+K, dp+P
-free cancellable out-of moves are f+A, qcf+A, dp+P
-close D and qcb+D are overheads
-dp+P, qcf+P and db hcb df+P nullifies projectiles; db hcb df+K nullifies and shoots through projectiles
-dp+P and qcf+P are supercancellable
-close D is a hard knockdown

Strategies: