Garou: Mark of the Wolves/Rock: Difference between revisions

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=Frame Data=
=Frame Data=
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: #F2F2F2;"
Close A: 7 / +6
|-
 
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
Close B: 9 / +2
|-
 
| Close A || '''3''' || '''+6''' || '''+6'''
Close C:  9 / -8
|-
 
| Close B || '''3''' || '''+2''' || '''+2'''
Close D: 14 / -6
|-
 
| Close C || '''5''' || '''-8''' || '''-8'''
 
|-
Far A:    7 / +4
| Close D || '''10''' || '''-6''' || '''-6'''
 
|}
Far B:  11 / -3
 
Far C:  14 / -6
 
Far D:  15 / -9
 
 
Crouching A:  8 / +3
 
Crouching B:  8 / +5
 
Crouching C:  9 / -3
 
Crouching D:  12 / -12
 
 
Close D, f+D: 26 / -8
 
AB:  25 / +4
 
d+AB: 13 / -5
 
CD (T.O.P): 33 / -16
 
 
qcf+A: 16 / -3
 
qcf+C: 17 / 0
 
qcb+B: 28 / -3
 
qcb+A: 15 / -5
 
qcb+C: 21 / -12
 
d, u+A: 8 / -25
 
d, u+C: 8 / -31
 
 
qcfx2+A: 16 / -23
 
qcfx2+C: 21 / -51
 
qcfx2+B: 9 / -13
 
qcfx2+D: Vacuum / -15
 
hcb, f+A: Vacuum / -2


=Attack Notes=
=Attack Notes=

Revision as of 03:37, 22 August 2010

Rock.PNG

Introduction

To come.

Character Colors

File:Garourock.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Standing D, then Forward+D

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P Reppu-ken 12 10/18 (2 hits)
qcf + K Crack Counter 12 16
qcb + P Hard Edge 12 18
qcb + K Rage Run 20 0
ch. d,u + P Rising Tackle 18 21
360 + C Evac Toss NA 20
AB after 360 Break Rasetsu NA 11
qcfx2 + P Raging Storm 33 46
qcfx2 + K Shinning Knuckle 32 47/55 (more dmg in corner)
hcb,f + A; A, A, B, B, C, C, D, D, qcb+C Neo Deadly Rave NA 49/59 (more dmg in corner)

Attributes

Damage level: Normal

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B X X X
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O O O
dA O O O
dB O O O
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B X X X
d+A+B O X O
Close D, f+D X O X


Tapping Forward twice will have him Run.


Frame Data

Command Start Up Hit Guard
Close A 3 +6 +6
Close B 3 +2 +2
Close C 5 -8 -8
Close D 10 -6 -6

Attack Notes

Reppu-ken: Ground projectile

Double Reppu-ken: Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken

Crack Counter: B counters mid & high attacks, while D counters low attacks.

Hard Edge: A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.

Rage Run: B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.

Evac Toss: Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.

Combos


Anywhere:
1) Jumping C-->Standing C-->QCF+A
2) Jumping C-->Standing C-->QCFx2+K OR Neo Deadly Rave
3) Jumping C/D-->Down+AB-->QCFx2+A

Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K

Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves