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== Character Colors == | == Character Colors == | ||
[[File: | [[File:Gatocolors.JPG]] | ||
=Gameplay Overview= | =Gameplay Overview= |
Revision as of 05:24, 22 August 2010
Introduction
A powerful fighter who has lost all memories, including those of his family. The huge scars on his back prompt him to become an assassin, and he travels the world defeating warriors. One day he finds himself in Southtown, where he enters the tournament. He does well, but near the finals he comes up against someone with the same fighting skills as himself. Winning, his opponent disappears. Gato realizes that it was an image of his father.
Character Colors
Gameplay Overview
To come.
Move List
Command Moves
Muran-geri (Hop Kick): F+B
Crossover: Press CD in the air
Sai-gaku (Hammer Smash): F+A
Special Command Moves
Command | Move | Weak Damage | Strong Damage |
qcf + P | Shin-ga | 10 | 12 |
---f,f + P | Shin-ga | 10 | 11 |
qcb - K | Fuu-ga | 10 | 10 |
---A | Kou-Ga | 15 | NA |
---B | Sen-Ga | 12 | NA |
---C | Kyuu-Ga | NA | 13 |
---D | Katsu-Ga | NA | 15 |
dp + K | Rai-ga | 16 | 20 |
dp + K (Break) | Rai-ga | 5 | 5 |
charge d,u + C | Houzan Sai Heki-ga | NA | 20 |
qcfx2 + P | Rei-Ga | 35 | 48 |
qcfx2 + K | Ryuu-Ga' | 32 | 43 |
dp + AB | Tenryuu Retsu-Ga | NA | 14 |
---dp + AB | Tenryuu Retsu-Ga | NA | 17 |
-----dp + AB | Tenryuu Retsu-Ga | NA | 32 |
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Command | Cancel on Hit | Cancel on Block | Feint Cancel |
Far A | O | O | O |
Far B | O | O | O |
Far C | X | X | X |
Far D | X | O | O (on block) |
Close A | O | O | O |
Close B | O | O | O |
Close C | O | O | O |
Close D | O(1st hit) | O(1st hit) | O (1st hit) |
dA | O | O | O |
dB | X | X | X |
dC | O | O | O |
dD | X | X | X |
jump A | NA | NA | NA |
jump B | NA | NA | NA |
jump C | NA | NA | NA |
jump D | NA | NA | NA |
hop A | NA | NA | NA |
hop B | NA | NA | NA |
hop C | NA | NA | NA |
hop D | NA | NA | NA |
A+B | NA | NA | NA |
d+A+B | O | X | O |
f + A | X | X | X |
f + B | X | X | X |
Frame Data
Normals
Name | SU | FA | BFA | dmg | |
Close A | 3 | +6 | +6 | 4 | |
Close B | 5 | +6 | +6 | 6 | |
Close C | 5 | +3 | +3 | 10 | |
Close D | 3 | +5 | +5 | 6+6 | |
Far A | 3 | +1 | +1 | 5 | |
Far B | 6 | -3 | -3 | 7 | |
Far C | 10 | -4 | -4 | 14 | |
Far D | 13 | -1 | -1 | 14 | |
Crouch A | 4 | +6 | +6 | 4 | |
Crouch B | 4 | +4 | +4 | 6 | |
Crouch C | 7 | -1 | -1 | 10 | |
Crouch D | 8 | dwn | -10 | 10 | |
Air A | 5 | ||||
Air B | 5 | ||||
Air C | 10 | ||||
Air D | 10 |
Commands
Name | SU | FA | BFA | dmg | |
HEM | 9 | -5 | +1 | 10 | |
LEM | 8 | -3 | +3 | 6+6 | |
Sai-Gaku | 19 | +1 | +1 | 10 | |
Muran-Geri | 13 | +1 | +1 | 11 | |
Mouko Kouba San | 21 | dwn | -19 | 17 |
Specials
Name | SU | FA | BFA | dmg | |
Shin-Ga A | 7 | -1 | -1 | 10 | |
--Follow-up | dwn | -9 | 10 | ||
Shin-Ga C | 16 | -5 | -5 | 12 | |
--Follow-up | dwn | -11 | 11 | ||
Rai-Ga B | 3 | dwn | -37(+6) | 5+4*4(5) | |
Rai-Ga D | 3 | dwn | -38 (+6) | 5+4*4+7(5) | |
Fuu-Ga B | 6 | -11 | -11 | 10 | |
Fuu-Ga D | 7 | dwn | -19 | 10 | |
--Kou-Ga | 11 | 15 | |||
--Sen-Ga | 4 | dwn | 12 | ||
--Kyuu-Ga | 9 | 13 | |||
--Katsu-Ga | 7 | dwn | -9 | 5 | |
Houzan Sai Heki-ga | 5 | dwn | 20 |
Supers
Name | SU | FA | BFA | DMG | |
Rei-Ga A | 0 | dwn | -8 | 10+28 | |
Rei-Ga C | 0 | dwn | -8 | 10+20+25 | |
Ryuu-Ga A | 4 | dwn | -55 | 7+6*6 | |
Ryuu-Ga C | 4 | dwn | -78 | 7*9 | |
Tenryuu Retsu-Ga | 11 | -9 | -9 | 14 | |
--1st Follow-up | -14 | -14 | 17 | ||
--2nd Follow-up | dwn | -21 | 32 |
- SU are the amount of frames for the move to start.
- FA are the amount of frames advantage on hit.
- BFA are the amount of frames advantage on block.
- DMG is the amount of unprorated damage a move does.
- dwn means that the opponent gets downed by the hit.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping C-->Crouching C-->QCF+C then F, F+C
- This one of Gato's best (if not the best) BnB combo as it does a good amount of damage & gives you a good amount of power guage energy.
2- Jumping C-->Down+AB-->F, D, DF+AB 3 times
3- Standing C-->QCB+B then A
- A rather odd looking combo, just press the A button a split second after the QCB+B for the combo to work.
4- Standing/Crouching A 2 times-->QCFx2+P
Corner only:-
5- Jumping C-->Down+AB-->QCB+B then C-->QCFx2+P
- You must time pressing the C button & then quickly input the super as Gato lands.
5b- Jumping C-->Down+AB-->QCB+B then C-->Standing A-->QCFx2+P
- A small alteration of the above combo, if you're fast you can link a Standing A before the super.
6- Jumping C-->Standing C-->F, D, DF+B-->QCFx2+P
- An easy corner super which does a fair amount of damage.
7- Jumping C-->Down+AB-->QCB+D then B-->QCB+B then B (only the follow-up will hit, but do this move 1 or 4 times)-->F, D, DF+B-->QCFx2+P
- Gato's most powerful combo! If your timing is right you can add up to 4 B follow-ups of the QCB+B! You can get usually 1 follow-up, but even with that this combo does around 75% damage! The only other hard part is comboing the F, D, DF+B & then properly inputting the super as Gato lands.
T.O.P. Notes
To Come.
Overall Strategy
To Come.
Matchup Notes
To come.
Advanced Tactics
To come.