Garou: Mark of the Wolves/Rock: Difference between revisions

From SuperCombo Wiki
Line 97: Line 97:


Tapping Forward twice will have him Run.
Tapping Forward twice will have him Run.
===Damage chart for supers===
 
'''Shinning Knuckle'''- <br>
S. Power does '''32''' points of damage at MAX hits (5).<br>
P. Power does '''47''' points of damage if not performed at the corner.<br>
P. Power does '''55''' points of damage if performed at the corner.<br>
<br>
'''Raging Storm'''-<br>
S. Power does '''33''' points of damage.<br>
P. Power does '''46''' points of damage at MAX hits (4).<br>
<br>
'''Neo Deadly Rave'''-<br>
When NOT performed at the corner, this super does '''49''' points of damage.<br>
When performed at the corner or if the final energy blast is performed at the corner, this super does '''59''' points of damage.<br>
<br>


=Frame Data=
=Frame Data=

Revision as of 03:30, 22 August 2010

Rock.PNG

Introduction

To come.

Character Colors

File:Garourock.png

Gameplay Overview

To come.

Move List

Command Normal Moves

Standing D, then Forward+D

Special Command Moves

Command Move Weak Damage Strong Damage
qcf + P Reppu-ken 12 10/18 (2 hits)
qcf + K Crack Counter 12 16
qcb + P Hard Edge 12 18
qcb + K Rage Run 20 0
ch. d,u + P Rising Tackle 18 21
360 + C Evac Toss NA 20
AB after 360 Break Rasetsu NA 11
qcfx2 + P Raging Storm 33 46
qcfx2 + K Shinning Knuckle 32 47/55 (more dmg in corner)
hcb,f + A; A, A, B, B, C, C, D, D, qcb+C Neo Deadly Rave NA 49/59 (more dmg in corner)

Attributes

Damage level: Normal

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B X X X
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O O O
dA O O O
dB O O O
dC O O O
dD X X X
jump A NA NA NA
jump B NA NA NA
jump C NA NA NA
jump D NA NA NA
hop A NA NA NA
hop B NA NA NA
hop C NA NA NA
hop D NA NA NA
A+B X X X
d+A+B O X O
Close D, f+D X O X


Tapping Forward twice will have him Run.


Frame Data

Close A: 7 / +6

Close B: 9 / +2

Close C: 9 / -8

Close D: 14 / -6


Far A: 7 / +4

Far B: 11 / -3

Far C: 14 / -6

Far D: 15 / -9


Crouching A: 8 / +3

Crouching B: 8 / +5

Crouching C: 9 / -3

Crouching D: 12 / -12


Close D, f+D: 26 / -8

AB: 25 / +4

d+AB: 13 / -5

CD (T.O.P): 33 / -16


qcf+A: 16 / -3

qcf+C: 17 / 0

qcb+B: 28 / -3

qcb+A: 15 / -5

qcb+C: 21 / -12

d, u+A: 8 / -25

d, u+C: 8 / -31


qcfx2+A: 16 / -23

qcfx2+C: 21 / -51

qcfx2+B: 9 / -13

qcfx2+D: Vacuum / -15

hcb, f+A: Vacuum / -2

Attack Notes

Reppu-ken: Ground projectile

Double Reppu-ken: Rock does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken

Crack Counter: B counters mid & high attacks, while D counters low attacks.

Hard Edge: A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.

Rage Run: B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.

Evac Toss: Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.

Combos


Anywhere:
1) Jumping C-->Standing C-->QCF+A
2) Jumping C-->Standing C-->QCFx2+K OR Neo Deadly Rave
3) Jumping C/D-->Down+AB-->QCFx2+A

Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K

Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves