Callmeanewb (talk | contribs) m (Seth moved to Seth 02) |
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'''Anywhere:'''<br> | '''Anywhere:'''<br> | ||
1. C(1), f+B, f+A - 25%<br> | 1. Close C(1), f+B, f+A - 25%<br> | ||
2. | 2. Close D, b+A, hcb+K, f+B - 40%<br> | ||
3. | 3. Close D, b+A, qcf hcb+B - 70%<br> | ||
4. | 4. Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%<br> | ||
5. A | 5. Crouch A, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70% | ||
'''Corner:'''<br> | '''Corner:'''<br> | ||
1. d d+P(counter), hcb+B, qcfx2+P - | 1. d d+P(counter), hcb+B, qcfx2+P - 42%<br> | ||
2. C(1) | 2. Close D, b+A, hcb+D, f+A/qcfx2+P - 38%/43%<br> | ||
3. Close D, df+B, hcb+B, qcfx2+P - 43% | |||
'''Maxmode:''' | |||
1. Close C(1), b+A, BC, run Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 85% | |||
'''Attack Strings:'''<br> | '''Attack Strings:'''<br> | ||
1. Jump A, qcf+B<br> | 1. Jump A, qcf+B (Corner)<br> | ||
2 | 2. Crouch AA, df+B, hcb+B | ||
'''Move Properties:''' | '''Move Properties:''' | ||
-cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C<br> | -cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C<br> | ||
-CD is cancellable into command moves, specials and DMs | -CD is cancellable into command moves, specials and DMs and has autoguard<br> | ||
-free cancellable into moves are qcf+P, hcb+K, qcf+K(air), hcf+K<br> | |||
-free cancellable out-of moves are f+B, df+B, b+B, qcf+P, hcb+K, f+K followup of hcb+K and d+K followup of hcb+K<br> | |||
-b+A is cancellable, df+B is cancellable if cancelled into<br> | |||
-close D, df+B and d+K followup of hcb+K, are low attacks<br> | -close D, df+B and d+K followup of hcb+K, are low attacks<br> | ||
-qcf+B in air | -qcf+B in air and b+B are overheads<br> | ||
-qcf+C and | -qcf+P is supercancellable<br> | ||
-qcf+B(air), qcf+C and d d+P(counter) are hard knockdowns<br> | |||
-qcfx2+P on the first hit, stuns the opponent. Thus, if you trade hits with the opponent with this move, you have enough time to run up and do a combo | |||
'''Strategies:''' | '''Strategies:''' | ||
'''Notes:'''<br> | |||
-b+A whiffs against most crouching opponents |
Revision as of 01:58, 23 June 2006
Anywhere:
1. Close C(1), f+B, f+A - 25%
2. Close D, b+A, hcb+K, f+B - 40%
3. Close D, b+A, qcf hcb+B - 70%
4. Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%
5. Crouch A, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70%
Corner:
1. d d+P(counter), hcb+B, qcfx2+P - 42%
2. Close D, b+A, hcb+D, f+A/qcfx2+P - 38%/43%
3. Close D, df+B, hcb+B, qcfx2+P - 43%
Maxmode: 1. Close C(1), b+A, BC, run Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 85%
Attack Strings:
1. Jump A, qcf+B (Corner)
2. Crouch AA, df+B, hcb+B
Move Properties:
-cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C
-CD is cancellable into command moves, specials and DMs and has autoguard
-free cancellable into moves are qcf+P, hcb+K, qcf+K(air), hcf+K
-free cancellable out-of moves are f+B, df+B, b+B, qcf+P, hcb+K, f+K followup of hcb+K and d+K followup of hcb+K
-b+A is cancellable, df+B is cancellable if cancelled into
-close D, df+B and d+K followup of hcb+K, are low attacks
-qcf+B in air and b+B are overheads
-qcf+P is supercancellable
-qcf+B(air), qcf+C and d d+P(counter) are hard knockdowns
-qcfx2+P on the first hit, stuns the opponent. Thus, if you trade hits with the opponent with this move, you have enough time to run up and do a combo
Strategies:
Notes:
-b+A whiffs against most crouching opponents