The King of Fighters 2002/Seth: Difference between revisions

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'''Anywhere:'''<br>
'''Anywhere:'''<br>
1. C(1), f+B, f+A - 25%<br>
1. Close C(1), f+B, f+A - 25%<br>
2. C(1)/D, b+A, hcb+K, f+B - 40%<br>
2. Close D, b+A, hcb+K, f+B - 40%<br>
3. C(1)/D, b+A, qcf hcb+B - 70%<br>
3. Close D, b+A, qcf hcb+B - 70%<br>
4. C(1)/D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%<br>
4. Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%<br>
5. A/B, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70%
5. Crouch A, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70%


'''Corner:'''<br>
'''Corner:'''<br>
1. d d+P(counter), hcb+B, qcfx2+P - 50%<br>
1. d d+P(counter), hcb+B, qcfx2+P - 42%<br>
2. C(1)/D, b+A, hcb+K, qcfx2+P - 47%
2. Close D, b+A, hcb+D, f+A/qcfx2+P - 38%/43%<br>
3. Close D, df+B, hcb+B, qcfx2+P - 43%
 
'''Maxmode:'''
1. Close C(1), b+A, BC, run Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 85%


'''Attack Strings:'''<br>
'''Attack Strings:'''<br>
1. Jump A, qcf+B<br>
1. Jump A, qcf+B (Corner)<br>
2. C, f+B, f+A<br>
2. Crouch AA, df+B, hcb+B
3. D, b+A, hcb+K f+K/d+K<br>
4. Crouch AA, df+B, hcb+K f+K/d+K


'''Move Properties:'''<br>
'''Move Properties:'''
-cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C<br>
-cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C<br>
-CD is cancellable into command moves, specials and DMs; has autoguard<br>
-CD is cancellable into command moves, specials and DMs and has autoguard<br>
-free cancellable into moves are qcf+P, hcb+K, qcf+K(air), hcf+K<br>
-free cancellable out-of moves are f+B, df+B, b+B, qcf+P, hcb+K, f+K followup of hcb+K and d+K followup of hcb+K<br>
-b+A is cancellable, df+B is cancellable if cancelled into<br>
-close D, df+B and d+K followup of hcb+K, are low attacks<br>
-close D, df+B and d+K followup of hcb+K, are low attacks<br>
-qcf+B in air, b+B are overheads<br>
-qcf+B in air and b+B are overheads<br>
-qcf+C and qcf+A on the first hit, are supercancellable
-qcf+P is supercancellable<br>
-qcf+B(air), qcf+C and d d+P(counter) are hard knockdowns<br>
-qcfx2+P on the first hit, stuns the opponent. Thus, if you trade hits with the opponent with this move, you have enough time to run up and do a combo


'''Strategies:'''
'''Strategies:'''
'''Notes:'''<br>
-b+A whiffs against most crouching opponents

Revision as of 01:58, 23 June 2006

Anywhere:
1. Close C(1), f+B, f+A - 25%
2. Close D, b+A, hcb+K, f+B - 40%
3. Close D, b+A, qcf hcb+B - 70%
4. Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 80%
5. Crouch A, df+B, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 70%

Corner:
1. d d+P(counter), hcb+B, qcfx2+P - 42%
2. Close D, b+A, hcb+D, f+A/qcfx2+P - 38%/43%
3. Close D, df+B, hcb+B, qcfx2+P - 43%

Maxmode: 1. Close C(1), b+A, BC, run Close D, b+A, qcf+A(1), (S)qcf hcb+B(Buffer:qcb+B), qcfx2+P - 85%

Attack Strings:
1. Jump A, qcf+B (Corner)
2. Crouch AA, df+B, hcb+B

Move Properties: -cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C
-CD is cancellable into command moves, specials and DMs and has autoguard
-free cancellable into moves are qcf+P, hcb+K, qcf+K(air), hcf+K
-free cancellable out-of moves are f+B, df+B, b+B, qcf+P, hcb+K, f+K followup of hcb+K and d+K followup of hcb+K
-b+A is cancellable, df+B is cancellable if cancelled into
-close D, df+B and d+K followup of hcb+K, are low attacks
-qcf+B in air and b+B are overheads
-qcf+P is supercancellable
-qcf+B(air), qcf+C and d d+P(counter) are hard knockdowns
-qcfx2+P on the first hit, stuns the opponent. Thus, if you trade hits with the opponent with this move, you have enough time to run up and do a combo

Strategies:

Notes:
-b+A whiffs against most crouching opponents