The King of Fighters 2002/Yuri: Difference between revisions

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'''Anywhere:'''<br>
'''Anywhere:'''<br>
1. c.B (c.B), c.A/s.A dp+C dp+C
1. Crouch B, df+B, dp+C, dp+C - 25-30%<br>
2. Crouch BBB, Crouch A, dp+C, dp+C - 30%<br>
3. Crouch BBB, Crouch A, dp+C(1), (S)qcf hcb+K(Buffer:qcb+K) - 45%


'''Move Properties''' <br>
'''Corner:'''<br>
-c.A, sc.A, c.C sc.C sc.D all cancel<br>
1. Close C, df+D, hcb+K(whiff), dp+C, dp+C - 38%<br>
-df+D cancels without being chained into<br>
2. Close C, df+D, hcb+K(whiff), dp+C(1), (S)qcf hcb+K - 48%<br>
3. qcf+A(hold), qcf hcb+K - 45%


'''Strategy:''' <br>
'''Maxmode:'''<br>
1. (Already in maxmode) f+A, (C)qcf+K(air), Close C, qcfx2+BD - 65%<br>
2. (Already in maxmode) f+A, (C)qcf+K(air), Close C, df+D, qcf hcb+K/f b hcb+BD - 50%/85%
 
'''Move Properties:'''
-cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D<br>
-CD is cancellable into specials and DMs<br>
-free cancellable into moves are hcb+K, dp+P and qcf+K(air)<br>
-free cancellable out-of moves are f+A and dp+P<br>
-f+A is an overhead<br>
-df+D and df+B are cancellable<br>
-df+B is a low attack<br>
-df+D does chip damage<br>
-qcfx2+BD on the last hit is a hard knockdown<br>
-dp+P is supercancellable on the first hit
 
'''Strategies:''' <br>


- c.D (blocked) qcf+P frametrap <br>
- c.D (blocked) qcf+P frametrap <br>

Revision as of 08:57, 23 June 2006

Anywhere:
1. Crouch B, df+B, dp+C, dp+C - 25-30%
2. Crouch BBB, Crouch A, dp+C, dp+C - 30%
3. Crouch BBB, Crouch A, dp+C(1), (S)qcf hcb+K(Buffer:qcb+K) - 45%

Corner:
1. Close C, df+D, hcb+K(whiff), dp+C, dp+C - 38%
2. Close C, df+D, hcb+K(whiff), dp+C(1), (S)qcf hcb+K - 48%
3. qcf+A(hold), qcf hcb+K - 45%

Maxmode:
1. (Already in maxmode) f+A, (C)qcf+K(air), Close C, qcfx2+BD - 65%
2. (Already in maxmode) f+A, (C)qcf+K(air), Close C, df+D, qcf hcb+K/f b hcb+BD - 50%/85%

Move Properties: -cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are hcb+K, dp+P and qcf+K(air)
-free cancellable out-of moves are f+A and dp+P
-f+A is an overhead
-df+D and df+B are cancellable
-df+B is a low attack
-df+D does chip damage
-qcfx2+BD on the last hit is a hard knockdown
-dp+P is supercancellable on the first hit

Strategies:

- c.D (blocked) qcf+P frametrap
- c.D (blocked) hcf+K setup
- runaway with j.qcf+B
- pressure with c.B, hit confirm to combo
- mix the delayed version of qcf+P in with the short version