The King of Fighters 2002/Kyo: Difference between revisions

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'''Corner''' <br>
'''Corner''' <br>
1. sc.C qcf+D,D hcb+B (qcf+A, qcf+A)x3 <br>
1. sc.C qcf+D,D hcb+B (qcf+A, qcf+A)x3 <br>
2. sc.C qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P (corner) <br>
2. sc.C qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P (3 stock) <br>


'''Max Mode:''' <br>
'''Max Mode:''' <br>
1. (anywhere) c.B c.A df+D (2 hits) qcbhcf+BC<br>
1. (anywhere) c.B c.A df+D (2 hits) qcbhcf+BC (2 stock)<br>
2. (corner) sc.C BC run sc.C qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+DD hcb+B (s) qcbhcf+P/qcbhcf+PP (3/4 bars)
2. (corner) sc.C BC run sc.C qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+DD hcb+B (s) qcbhcf+P/qcbhcf+PP (3 or 4 stock) <br>
3. (corner) sc.C BC run sc.C qcf+D,D hcb+B qcf+A (c) hcb+B qcf+A (c) hcb+B qcf+A (c) hcb+B [qcf+A qcf+A hcb+K] or [ (s) qcbhcf+P] (2 or 3 stock)


'''Timings:'''
'''Timings:'''
To get some of the qcbhcf+P combos to work you must use the JF timing release method.  
To get some of the qcbhcf+P combos to work you must use the JF timing release method.  
How to do the c.B c.A df+D qcbhcf+BC combo


Surprisingly, the fastest hit possible from qcbhcf+P is not no delay, but a half second delay. It's just shortly after (like right away) Kyo says "ayeeee" when charging it up. To learn the timing, the easiest method is to practice the df+D qcbhcf+BC combo. The BC break timing is easy, it's right after the second hit, but to get it to combo, you must hold the BC (or just C) until Kyo begins to back up. As soon as you see Kyo move backwards, release. Master the timing, once you learn the timing you can now implement it in his hcb+B super cancel super, super combos.  
Surprisingly, the fastest hit possible from qcbhcf+P is not no delay, but a half second delay. It's just shortly after (like right away) Kyo says "ayeeee" when charging it up. To learn the timing, the easiest method is to practice the df+D qcbhcf+BC combo. The BC break timing is easy, it's right after the second hit, but to get it to combo, you must hold the BC (or just C) until Kyo begins to back up. As soon as you see Kyo move backwards, release. Master the timing, once you learn the timing you can now implement it in his hcb+B super cancel super, super combos.  
How to do the qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P combo


In the hcb+B combo, you must first time the hcb+B such that it hits early, allowing you to recover later. Then, supercancel the hcb+B. Time the first super to graze the opponent WITH THE BACK END OF THE FLAMES (until you get the timing down, it should be whiffing completely). Then start the second super at the very earliest frame (this requires you know the recovery) using the JF technique.  
In the hcb+B combo, you must first time the hcb+B such that it hits early, allowing you to recover later. Then, supercancel the hcb+B. Time the first super to graze the opponent WITH THE BACK END OF THE FLAMES (until you get the timing down, it should be whiffing completely). Then start the second super at the very earliest frame (this requires you know the recovery) using the JF technique.  


To get the (qcf+A, qcf+A) x3 combo to work you must time each qcf+A such that the second hit gives a high launch, this generally the eariler frame of the fall.  
How to do the qcf+DD hcb+B (qcf+A qcf+A)x3 combo
 
To get the (qcf+A, qcf+A) x3 combo to work you must time each qcf+A such that the second hit gives a high launch, this generally happens during a late first hit and early second hit.
 
How to do the qcf+DD hcb+B qcf+A (c) hcb+B max mode combo
 
Alternatively, you can do the max mode loop juggle version, which requires you be in max mode before the launch with qcf+D,D. then you can replace the qcf+A qcf+A with qcf+A (s) hcb+B. This time the A should hit late allowing the hcb+B to hit period. This version is much easier.  


~ work in progress
~ work in progress

Revision as of 02:59, 15 March 2006

Corner
1. sc.C qcf+D,D hcb+B (qcf+A, qcf+A)x3
2. sc.C qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P (3 stock)

Max Mode:
1. (anywhere) c.B c.A df+D (2 hits) qcbhcf+BC (2 stock)
2. (corner) sc.C BC run sc.C qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+C (c) qcf+A (c) qcf+DD hcb+B (s) qcbhcf+P/qcbhcf+PP (3 or 4 stock)
3. (corner) sc.C BC run sc.C qcf+D,D hcb+B qcf+A (c) hcb+B qcf+A (c) hcb+B qcf+A (c) hcb+B [qcf+A qcf+A hcb+K] or [ (s) qcbhcf+P] (2 or 3 stock)

Timings: To get some of the qcbhcf+P combos to work you must use the JF timing release method.

How to do the c.B c.A df+D qcbhcf+BC combo

Surprisingly, the fastest hit possible from qcbhcf+P is not no delay, but a half second delay. It's just shortly after (like right away) Kyo says "ayeeee" when charging it up. To learn the timing, the easiest method is to practice the df+D qcbhcf+BC combo. The BC break timing is easy, it's right after the second hit, but to get it to combo, you must hold the BC (or just C) until Kyo begins to back up. As soon as you see Kyo move backwards, release. Master the timing, once you learn the timing you can now implement it in his hcb+B super cancel super, super combos.

How to do the qcf+D,D hcb+B (s) qcbhcf+P qcbhcf+P combo

In the hcb+B combo, you must first time the hcb+B such that it hits early, allowing you to recover later. Then, supercancel the hcb+B. Time the first super to graze the opponent WITH THE BACK END OF THE FLAMES (until you get the timing down, it should be whiffing completely). Then start the second super at the very earliest frame (this requires you know the recovery) using the JF technique.

How to do the qcf+DD hcb+B (qcf+A qcf+A)x3 combo

To get the (qcf+A, qcf+A) x3 combo to work you must time each qcf+A such that the second hit gives a high launch, this generally happens during a late first hit and early second hit.

How to do the qcf+DD hcb+B qcf+A (c) hcb+B max mode combo

Alternatively, you can do the max mode loop juggle version, which requires you be in max mode before the launch with qcf+D,D. then you can replace the qcf+A qcf+A with qcf+A (s) hcb+B. This time the A should hit late allowing the hcb+B to hit period. This version is much easier.

~ work in progress