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'''Anywhere''' <br> | '''Anywhere'''<br> | ||
1. | 1. _b f+C, _d u+C/jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%/55%<br> | ||
2. Crouch B, Crouch AA, _d u+C - 20-25%<br> | |||
3. _b f+K, jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%<br> | |||
4. D(1), rdp+K, Crouch C, _d u+C - 50%<br> | |||
5. D(1), rdp+K, Crouch C, f+B, qcf hcb+P - 70%<br> | |||
6. qcb+B, _b f+D, f+D, (S)qcf hcb+P - 75%<br> | |||
'''Max''' <br> | '''Max''' <br> |
Revision as of 19:36, 12 March 2006
Anywhere
1. _b f+C, _d u+C/jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%/55%
2. Crouch B, Crouch AA, _d u+C - 20-25%
3. _b f+K, jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%
4. D(1), rdp+K, Crouch C, _d u+C - 50%
5. D(1), rdp+K, Crouch C, f+B, qcf hcb+P - 70%
6. qcb+B, _b f+D, f+D, (S)qcf hcb+P - 75%
Max
1. sc.D rdp+K c.C BC c.C f+B qcfhcb+AC
Properties f+B is an overhead
Strategy:
- to do the V slasher, it's best to buffer the qcfhcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground.
- learn to do the V slasher, then punish everything. Any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block.