The King of Fighters 2002/Leona: Difference between revisions

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'''Anywhere''' <br>
'''Anywhere'''<br>
1. c.B, c.A, _u d+A <br>
1. _b f+C, _d u+C/jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%/55%<br>
2. _b f+K, j.qcfhcb+C <br>
2. Crouch B, Crouch AA, _d u+C - 20-25%<br>
3. (sc.D, rdp+K), c.C/sc.C, f+B, j.qcfhcb+C {bomb is rollable} <br>
3. _b f+K, jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%<br>
4. _b f+C, j.qcfhcb+C
4. D(1), rdp+K, Crouch C, _d u+C - 50%<br>
5. D(1), rdp+K, Crouch C, f+B, qcf hcb+P - 70%<br>
6. qcb+B, _b f+D, f+D, (S)qcf hcb+P - 75%<br>


'''Max''' <br>
'''Max''' <br>

Revision as of 19:36, 12 March 2006

Anywhere
1. _b f+C, _d u+C/jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%/55%
2. Crouch B, Crouch AA, _d u+C - 20-25%
3. _b f+K, jump qcf hcb+C(Buffer:qcf uf qcb+C) - 45%
4. D(1), rdp+K, Crouch C, _d u+C - 50%
5. D(1), rdp+K, Crouch C, f+B, qcf hcb+P - 70%
6. qcb+B, _b f+D, f+D, (S)qcf hcb+P - 75%

Max
1. sc.D rdp+K c.C BC c.C f+B qcfhcb+AC

Properties f+B is an overhead

Strategy:

- to do the V slasher, it's best to buffer the qcfhcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground.
- learn to do the V slasher, then punish everything. Any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block.