The King of Fighters 2002/K': Difference between revisions

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Combos: <br>
Anywhere:
Anywhere:
1. C(1)/D, f+A, qcf hcb+P - 50%
1. C(1)/D, f+A, qcf hcb+P - 50% <br>
2. C, f+B, qcb+B - 25%
2. C, f+B, qcb+B - 25%<br>
3. Crouch B, Crouch A, qcf+C, f+B - 20%
3. Crouch B, Crouch A, qcf+C, f+B - 20%<br>


Corner:
Corner:<br>
1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45%
1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45%<br>
2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%
2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%<br>


Max Mode Activation:
Max Mode Activation:<br>
1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90%
1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90%<br>
2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%<br>


Move Properties:
Move Properties:<br>
-cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D
-cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D<br>
-CD is cancellable into specials and DMs
-CD is cancellable into specials and DMs<br>
-f+A is a counterwire
-f+A is a counterwire<br>
-f+B is an overhead
-f+B is an overhead<br>
-f+D followup of dp+C is an overhead knockdown
-f+D followup of dp+C is an overhead knockdown<br>
-close B is a low attack
-close B is a low attack<br>
-dp+P on the first and second hit and qcb+Kx2 are supercancellable
-dp+P on the first and second hit and qcb+Kx2 are supercancellable<br>


Strategies:
Strategies:

Revision as of 00:28, 12 March 2006

Combos:

Anywhere: 1. C(1)/D, f+A, qcf hcb+P - 50%
2. C, f+B, qcb+B - 25%
3. Crouch B, Crouch A, qcf+C, f+B - 20%

Corner:
1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45%
2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%

Max Mode Activation:
1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90%
2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%

Move Properties:
-cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D
-CD is cancellable into specials and DMs
-f+A is a counterwire
-f+B is an overhead
-f+D followup of dp+C is an overhead knockdown
-close B is a low attack
-dp+P on the first and second hit and qcb+Kx2 are supercancellable

Strategies: