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Combos: <br> | |||
Anywhere: | Anywhere: | ||
1. C(1)/D, f+A, qcf hcb+P - 50% | 1. C(1)/D, f+A, qcf hcb+P - 50% <br> | ||
2. C, f+B, qcb+B - 25% | 2. C, f+B, qcb+B - 25%<br> | ||
3. Crouch B, Crouch A, qcf+C, f+B - 20% | 3. Crouch B, Crouch A, qcf+C, f+B - 20%<br> | ||
Corner: | Corner:<br> | ||
1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45% | 1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45%<br> | ||
2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55% | 2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%<br> | ||
Max Mode Activation: | Max Mode Activation:<br> | ||
1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90% | 1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90%<br> | ||
2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65% | 2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%<br> | ||
Move Properties: | Move Properties:<br> | ||
-cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D | -cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D<br> | ||
-CD is cancellable into specials and DMs | -CD is cancellable into specials and DMs<br> | ||
-f+A is a counterwire | -f+A is a counterwire<br> | ||
-f+B is an overhead | -f+B is an overhead<br> | ||
-f+D followup of dp+C is an overhead knockdown | -f+D followup of dp+C is an overhead knockdown<br> | ||
-close B is a low attack | -close B is a low attack<br> | ||
-dp+P on the first and second hit and qcb+Kx2 are supercancellable | -dp+P on the first and second hit and qcb+Kx2 are supercancellable<br> | ||
Strategies: | Strategies: |
Revision as of 00:28, 12 March 2006
Combos:
Anywhere:
1. C(1)/D, f+A, qcf hcb+P - 50%
2. C, f+B, qcb+B - 25%
3. Crouch B, Crouch A, qcf+C, f+B - 20%
Corner:
1. Crouch B, Crouch A, qcf+C, f+D, dp+C, f+D - 45%
2. Crouch B, Crouch A, qcf+C, f+D, qcb+C~A/qcf hcb+P - 45%/55%
Max Mode Activation:
1. Crouch C, BC, walk Crouch C, qcb+Bx2, (C)dp+A(2), (C)qcb+Bx2, dp+A(2), qcb+Bx2, dp+A(1), (S)qcf hcb+AC - 90%
2. Crouch B, Crouch A, qcf+BC, f+D, qcf hcb+AC - 65%
Move Properties:
-cancellable normals are close A, crouch A, close B, close C, crouch C, close D, crouch D, jump C, jump D
-CD is cancellable into specials and DMs
-f+A is a counterwire
-f+B is an overhead
-f+D followup of dp+C is an overhead knockdown
-close B is a low attack
-dp+P on the first and second hit and qcb+Kx2 are supercancellable
Strategies: