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Revision as of 00:09, 30 July 2020
Introduction
Moves List
Normal Moves
Special Moves
Sean Tackle
- Half Circle Forward + Punch, Hold Punch
Dragon Smash
- Forward, Down, Down-Forward + Punch
Flip
- Quarter Circle Forward + Kick
Tornado Kick
- Quarter Circle Back + Kick
Roll
- Quarter Circle Back + Punch
Super Moves
Hado-Burst
- Double Quarter Circle Forward + Punch
Super Sean Tackle
- Double Quarter Circle Forward + Punch
Shoryu-Cannon
- Double Quarter Circle Forward + Kick, then tap Kick rapidly for more hits.
The Basics
Best pokes:
Crouching forward kick
Standing roundhouse
Standing fierce
Best anti-airs:
Standing roundhouse
Crouching fierce
Dragon Smash
Best hit confirms:
Close roundhouse (Gives you ages to confirm.)
Combos:
Crouching forward kick, hurricane kick
Close Roundhouse, hurricane kick
Jump-in fierce/roundhouse, close roundhouse, hurricane kick
Close strong xx close fierce (target combo)
In NG, Sean has a jumping forward kick cross up that is very easy to land and will combo into heaps of different things.
Jumping forward kick cross up, target combo
Jumping forward kick cross up, close roundhouse xx hurricane kick (or SA3 if you have meter)
Advanced Strategy
One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy.
Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.)
His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage.
Sean has some good mix-ups, though they are not as elaborate as they are in later versions of SF3 (but Sean isn't as reliant on his mix-ups in NG). You can fake people out with the Sean Tackle and them throw them or whatever you like. The roll is useful for crossing up your opponents on wake up and getting out of corners (and into a potentially great position to deal damage).
Have fun.